Comments (8)
I had this "bug" as well and lookend into my logs as well. Logs look similar, but there is something very useful in there:
Traceback (most recent call last):
File "urllib3\connectionpool.py", line 703, in urlopen
File "urllib3\connectionpool.py", line 449, in _make_request
File "<string>", line 3, in raise_from
File "urllib3\connectionpool.py", line 444, in _make_request
File "http\client.py", line 1374, in getresponse
File "http\client.py", line 318, in begin
File "http\client.py", line 287, in _read_status
http.client.RemoteDisconnected: Remote end closed connection without response
The last line seems to be stating that the server/Riot Games API is not available for your program.
While in your lines 3,5,7,9 and 11 there is mentioned that the program wanted 201 (HTTPS Error Code Created: The request has been fulfilled, resulting in the creation of a new resource,) but has gotten 429 (HTTPS Error Code Too Many Requests:
The user has sent too many requests in a given amount of time. Intended for use with rate-limiting schemes).
These two things are giving a (for me) clear message: Riot has implemented a rate-limiter to differentiate normal users, who won't try to open a new feed all few microseconds, and automated systems, which tend to do exactly that.
I would thus recommend implementation of a client-sided rate-limiter to avoid this conflict.
I have now tried some tweeks in my instance of the farmer, if i find that it worked in the next few days i will give that feedback
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I have same problem but on 1.4 version
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I had this "bug" as well and lookend into my logs as well. Logs look similar, but there is something very useful in there:
Traceback (most recent call last): File "urllib3\connectionpool.py", line 703, in urlopen File "urllib3\connectionpool.py", line 449, in _make_request File "<string>", line 3, in raise_from File "urllib3\connectionpool.py", line 444, in _make_request File "http\client.py", line 1374, in getresponse File "http\client.py", line 318, in begin File "http\client.py", line 287, in _read_status http.client.RemoteDisconnected: Remote end closed connection without response
The last line seems to be stating that the server/Riot Games API is not available for your program. While in your lines 3,5,7,9 and 11 there is mentioned that the program wanted 201 (HTTPS Error Code Created: The request has been fulfilled, resulting in the creation of a new resource,) but has gotten 429 (HTTPS Error Code Too Many Requests: The user has sent too many requests in a given amount of time. Intended for use with rate-limiting schemes).
These two things are giving a (for me) clear message: Riot has implemented a rate-limiter to differentiate normal users, who won't try to open a new feed all few microseconds, and automated systems, which tend to do exactly that.
I would thus recommend implementation of a client-sided rate-limiter to avoid this conflict. I have now tried some tweeks in my instance of the farmer, if i find that it worked in the next few days i will give that feedback
Wait for your good news
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Wait for your good news
Sadly I have bad news, my tweeks seem to not have worked, there are no new capsules in and remote end is still closed. Good thing is: I am not getting the RIP chain that begins with the HTTPS 429s so my original assumption doesnt seem to be the only issue. I will look into it some more when I have time, don't expect feedback too soon since my week is pretty full.
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Okay, so I upgraded to the newest version and I just found out I got a drop, so it got fixed for me. Good luck to the rest of you guys.
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same issue here , ive been running this farmer day and night for a week and still no drops, before that it was fine, logs are the same, although i dont see "RIP" message just the remote disconnect. Seems like riot fixed this , so you can no longer simulate traffic
Traceback (most recent call last):
File "FarmThread.py", line 49, in run
File "Browser.py", line 190, in sendWatchToLive
File "Browser.py", line 233, in __sendWatch
File "requests\sessions.py", line 635, in post
File "cloudscraper\__init__.py", line 257, in request
File "cloudscraper\__init__.py", line 190, in perform_request
File "requests\sessions.py", line 587, in request
File "requests\sessions.py", line 701, in send
File "requests\adapters.py", line 547, in send
requests.exceptions.ConnectionError: ('Connection aborted.', RemoteDisconnected('Remote end closed connection without response'))
from capsulefarmerevolved.
same issue here , ive been running this farmer day and night for a week and still no drops, before that it was fine, logs are the same, although i dont see "RIP" message just the remote disconnect. Seems like riot fixed this , so you can no longer simulate traffic
Traceback (most recent call last): File "FarmThread.py", line 49, in run File "Browser.py", line 190, in sendWatchToLive File "Browser.py", line 233, in __sendWatch File "requests\sessions.py", line 635, in post File "cloudscraper\__init__.py", line 257, in request File "cloudscraper\__init__.py", line 190, in perform_request File "requests\sessions.py", line 587, in request File "requests\sessions.py", line 701, in send File "requests\adapters.py", line 547, in send requests.exceptions.ConnectionError: ('Connection aborted.', RemoteDisconnected('Remote end closed connection without response'))
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@Naxx00 please close the issue, the reason for it not working has been found and is not preventable
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