Chanhaeng Lee's Projects
The final version of the official 4coder codebase. (See Also: https://github.com/Dion-Systems/4coder-non-source)
A Compiler Writing Journey
My personal 3D game engine
This is a Repository for ScratchPixel Codes of chan Practicing
This is my playground for practicing the Vulkan API
This is my practice for 2D Physics Engine before going to the 3D
This is practice for RayTracing, following the book of Peter Shirley's RayTracing in One Weekend
First Try of 2D Game Project
This is a repository for practicing GJK algorithm, based on GDC 2010 Presentation of Erin Catto From Box2D
Godot Engine – Multi-platform 2D and 3D game engine
Universal cheminformatics toolkit, utilities and database search tools
키움 OpenAPI Log들을 캐싱하는 C++ 프로젝트
blog
Calculating SDF values from a mesh, and rendering with marching cube algorithm on gpu.
This is for my portfolio
One Commit A Week for Compiler
One Commit A Week for studying lots of basic STL classes
I'll upload my answer for PPP C++ Exercise
My practice of SOLID3 library with the book "Collision Detection In Interactive 3D Environments".
A small code to study the scanline fill algorithm from stb_truetype.h
Simple Blur Program by Python (Image Processing)