Comments (8)
LayaMotionState 是没有C++代码实现的,是采用emsdk在js中模拟了对C++对象的继承,我可以给你IDL文件的声明代码
[JSImplementation="btMotionState"]
interface LayaMotionState {
void LayaMotionState();
void getWorldTransform([Ref] btTransform worldTrans);
void setWorldTransform([Const, Ref] btTransform worldTrans);
};
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@GuoLei1990 非常感谢。目前也是通过JSImplementation来实现对其他接口的继承。还有一个相关问题, 针对bullet的版本laya采用的是2.82还是2.83?有没有需要额外注意的地方
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目前bullet版本是2.87版本,我们对bullet源码做了一点修改,应该问题不大,你们可以试试。
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@GuoLei1990
在用修改ammo工程后的idl构建成功并替代laya.physics3D.js , 运行后有报错:
laya.d3.js:31995 Uncaught TypeError: physics3D(...).then is not a function
at Function.init (laya.d3.js:31995)
at new Main (bundle.js:294)
定位到这一行:
physics3D(config.defaultPhysicsMemory * 1024 * 1024).then(function () {
请问是否还需要额外处理? 我们只是想开放几个bullet的接口,简单替换掉laya.physics3D.js 貌似不行
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我们已经优化了物理引擎部分 你可以克隆一下最新的代码,你现在的修改可能对引擎来说可能已经过时了
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@grant930 编译后需要微调一下
(1)编译后调整构造函数参数为memorySize参数。
(2)第一行function(memorySize)前插入window.Physics3D=
(2)"Physics3D=Physics3D||{}"替换为"Physics3D={}"。
(3)需查找TOTAL_MEMORY关键字替换固定16M内存常量为memorySize参数。
(4)去掉Laya.Physics3D前的this,改外window.Physics3D
(5)去掉_currentScript相关两行代码支持微信小程序
这是我们以前的修改文档
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裁剪后的版本变化很大,想问下目前是否还有计划中的大变动? 假如继续使用2.3.0版本的物理库是否有比较大风险?
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暂时不会有大变动,
但必须注意物理库和引擎库的版本必须保持一致
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Related Issues (20)
- SpineTemplet内存泄漏
- 销毁节点后存在资源内存泄露
- Can't manage folder structure after finished project HOT 1
- 2.13.3 drawPath的arcTo方法计算错误 HOT 1
- 源码编译异常 HOT 1
- 支持微信小游戏AR吗?
- How can I convert canvas which playing live video into Laya.Sprite?
- “mediaDevices”返回 null
- shader中无效的#define来回切换shader导致性能下降
- When running the game on iPhone, the loading animation will reload the website HOT 1
- box2d物理碰撞onTriggerEnter获取碰撞位置百分百异常
- animation layer blend with mask not work when use Laya.Sprite3D.instantiate() to clone a sprite.
- 支持自定义shader类型,或者支持扩展渲染节点类型?
- PBR材质法线在移动端 webgl1中显示错误 HOT 1
- 请问如何设置加速度或者改变重力方向或者设置某个方向的力 HOT 1
- map sprite y calculation might be wrong HOT 1
- 安卓崩溃率非常的高,定位到liblayaair.so
- 能否增加类似CSS box-sizing: border-box 的属性?
- 3.0 透明相机报错 HOT 1
- Android Laya无法运行第二次 必崩
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