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License? about robox HOT 3 CLOSED

Enmk avatar Enmk commented on June 12, 2024 1
License?

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Enmk avatar Enmk commented on June 12, 2024 1

I get that there are many tools involved in building boxes, but what is the license of the code in this repo itself? All the .json and script-files

If you consider that to be a public domain, why not just mark it as such in a License file or why not just use MIT license as the simplest and shortest one (easiest to understand) ?

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ladar avatar ladar commented on June 12, 2024

See #253 ... as far as I'm concerned the scripts used by this repo can be considered part of the public domain. However the software/tools and other resources they rely upon are all governed by their own license.

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ladar avatar ladar commented on June 12, 2024

@Enmk because including a LICENSE file in the repo might mislead some people to think the license also applies to the to box files we generate, and/or tools we use. That's to say nothing of the software inside the box files.

It's worth noting that I actually have no idea what license, if any, should apply to the box files themselves.

As I've said, I consider the scripts/configs I've created for the Robox project to be in the public domain. So if you want to fork and reuse this code you are welcome to do so.

In a perfect world, I'd add a section to the README stating precisely this, along with a notice/explanation to make clear what is covered, and what is not. And that specifically, the tools/boxes/distros all have their own licenses. That's to say nothing of the software installed on the guest itself. But it's a low priority, and I haven't had the time. And in lieu of a proper message, it's better to do nothing.

@Enmk if you're a good writer, I would welcome help with this. We really need help expanding our documentation, by expanding the README and/or adding more to info to the roboxes.org website and/or GitHub wiki pages. Specifically we need documentation that explains how to use the various scripts and configs to setup a build environment and then build boxes. How someone could go about adding a new distro or platform to our release pipeline. And how to actually consume the box themselves.

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