Comments (1)
"I think that I would prefer timings to be handled by a plugin, rather then in lantern itself. It's one more thing that we don't have to implement ourselves and we don't have to keep up to date.
Especially with the release of spark. I already tested it with lantern and it's working well. But with lantern you will need to time all the threads, because of the multithreaded worlds."
See #28
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Related Issues (20)
- General To-Do list and problems for me and others HOT 5
- Keys MAX_FOOD_LEVEL, MAX_HEALTH_LEVEL, MAX_SATURATION_LEVEL have wrong value HOT 1
- Cannot register key with integer value as the default for one with double value HOT 2
- Gradle generates wrapper on every import it seems HOT 4
- Material concept HOT 2
- Death/damage/health/food system HOT 4
- Beds
- Enchanting HOT 2
- Test plugin suite
- Plugin/injection mistakes HOT 4
- Port: Fix pagination styling issue and clean up class a little; Additional pagination fixes. HOT 1
- Nucleus causes errors on some of its event listener registration HOT 4
- Commands to implement HOT 1
- APIs we should look into adding to Sponge over time for our own implementation purposes HOT 4
- Benefits? HOT 5
- Can open chests even when a solid opaque blocks is above their top surface HOT 1
- No console input in terminals not supporting jline
- NoClassDefFoundError: it/unimi/dsi/fastutil/ints/IntArraySet HOT 1
- Bintray Forbidden HOT 1
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from lantern.