Comments (3)
Hi @LanKuDot can you provide any hint as to how to stop the circular scrolling? I'd like to implement this one to my unity game.
Thanks!
from game_modules.
Hi! @nsebhastian The boxes checks the boundary in the function ListBox.updatePosition
by invoking ListBox.checkBoundaryY
or ListBox.checkBoundaryX
. If these checkBoundary functions are commented, you can find that the list will keep going up or down. Therefore, you have to make the ListPositionCtrl
know that the list reaches the end, so it won't keep update the position of boxes. (Maybe the signal can be sent from the boxes at two ends, when they reach at the certain position.)
from game_modules.
Implemented in CircularList_v3.
from game_modules.
Related Issues (20)
- transform.localPosition assign attempt for 'ListBox_0' is not valid : Unity 5 HOT 4
- Scrip do not work HOT 2
- Scroll inertia HOT 10
- list of over 100 objects HOT 6
- Support different types of content
- Change the project layout for unity custom package
- Linear list doesn't scroll to the right HOT 14
- Even number of Objects in Content HOT 1
- Display Centered Content ID doesnt work HOT 11
- Fast sliding HOT 1
- Typo in CircularScrollingList/README HOT 1
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- Function Linear Unexpected Behavior in Example Scene HOT 5
- ScrollingList: Limit the touching detection area. HOT 1
- Screen Space Overlay HOT 5
- ListBox will be triggered after draging the list. HOT 1
- Multiple lists can exist at the same time in the same scene. HOT 1
- Move by Scroll wheel HOT 4
- Custom the list area instead of the screen size
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from game_modules.