Comments (2)
The problem for this lays in Match.gd function
func _setup_and_spawn_unit()
where _setup_unit_groups(unit) is called before player.add_child(unit). In _setup_unit_groups(unit) the player of the unit must be evaluated to assign it to the correct group. As the unit node does not have a parent yet, the player is returned as null and the unit is not identified as belonging to the human player
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Right, this is a regression introduced in recent refactoring - it was tested using the manual test with predefined units only... Thanks for reporting!
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