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Comments (6)

ssalvate avatar ssalvate commented on August 16, 2024

Got it working, great plugin btw, very helpful

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Lamelynx avatar Lamelynx commented on August 16, 2024

Hi and thanks.
Glad someone appreciates my efforts :-) .
What was wrong, did you have to generate a new release for 3.2.3 or some error with the plugin?

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ssalvate avatar ssalvate commented on August 16, 2024

Ya, definitely appreciated XD.
Im not 100% sure what fixed it but i went through the documentation to make sure I had everything, which I did,(downloaded the newest java jdk anyways) but I think what got it working was building with custom template checked without the plugin checked. Then build with the plugin checked. I think it may have been trying to complie too many things at once with both at the same time?

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ssalvate avatar ssalvate commented on August 16, 2024

Also as someone who just experience trying to add your plugin as a newbie, I think it would be helpful to explain a little more what files you need from the .zip to get it working. After getting the example project running I was confused about what to do with that second folder in the zip.("GodotGetImagePlugin") I ended up just copying the aar and gdap from the example folder into my project + ur main(gd, tscn) to make sure my project would build with the plugin working.

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Lamelynx avatar Lamelynx commented on August 16, 2024

You cloned the whole project?
You should have unziped the zip from release folder.
GodotGetImagePlugin is used if you wish to generate a new .aar from scratch.
I made a release for Godot 3.2.3 but have not tested it yet. look in the release folder for the zip.

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ssalvate avatar ssalvate commented on August 16, 2024

I see it

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