Name: Brian Lach
Type: User
Bio: Python, C++, and some others. Game development and graphics programming.
Location: St. Petersburg, FL, United States
Brian Lach's Projects
Tools for tracing OpenGL, Direct3D, and other graphics APIs
A Team Fortress 2 hud inspired by whayay's yahud and rays' rayshud.
Embree ray tracing kernels repository.
A python library to parse FGD files
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. Encryption.
Godot Engine – Multi-platform 2D and 3D game engine
Open Source occlusion culling engine for 3D Scenes
Simple parser for Valve's KeyValue text files for the Panda3D game engine
Extension library for the Panda3D game engine
Zoner's Half-Life Tools modified and upgraded for use in the Panda3D game engine
game
Template project for a Panda3D game that utilizes the libpandabsp library
Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
Scripts to build the thirdparty packages for Panda3D
NVIDIA PhysX SDK
Protocol Buffers - Google's data interchange format
An open source alternative to Valve's Hammer Editor for the Goldsource engine.
The 2013 edition of the Source SDK
Modified Version of Source 2007
"core" folder for Quiver, it replaces the "platform" folder and contains the required assets needed by the engine
hl2/game folder for SourceEngine