Comments (5)
I've also discovered I'm missing:
- KzProcFairingBaseRing4-0 (was in
Parts/ProcFairings/pFairingsRings.cfg
) - KzProcFairingBase2 (was in
./Parts/ProcFairings/base2.cfg
)
Many thanks!
~ pjf
from realismoverhaul.
Paul, Good news and bad news...
The heatshield is there, but the naming went contrary to the convention of all the others, it was "4m_Heatshield" that I mistakenly renamed to "Heatshield-4M" just like the other 1m, 2m, 3m, 10m parts...I've changed it back to what it was. Should resolve that issue.
The Procedural Fairings, on the other hand, are parts from the 2.* era of Procedural Fairings that were multiple parts of different sizes. v3.* has introduced scalable parts, which decreases part count, those two parts are old v2.* parts that have been depreciated out of RO v6 because they are now redundant. I've slightly reworked them to become available again (model path changed with v3.), but they may or may not work as intended as they are old v2. parts. I highly recommend you manually edit these craft and move over to the parts now available with Procedural Fairings v3.*, as at some point, the depreciated parts will be removed all together.
from realismoverhaul.
This is all good news to me! As it happens, all my launched craft have their fairings detached anyway, so the bases are just acting as structural elements now. :)
Out of curiosity, am I correct that everything in the Deprecated
directory are parts which are redundant because they can be produced by Procedural Parts / Procedural Fairings / TweakScale? (I'm looking to reduce my loading time and memory footprint, and your deprecated directory looks like a great checklist for me to start with!)
Thanks again for all your awesome work!
~ pjf
from realismoverhaul.
(And by a great checklist to start with, I mean a great checklist of which FASA/Novapunch/etc parts I can go deleting!)
from realismoverhaul.
Just confirming these fixes are working, so marking closed! Thank you! <3
from realismoverhaul.
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from realismoverhaul.