Comments (4)
Output log from after right clicking?
Sent by my thumbs, slowly.
On Jul 16, 2014 12:27 AM, "Paul Fenwick" [email protected] wrote:
This may have nothing to do with RO.
I've managed to get a MOL Science lab (FASAGeminiMOLSci) into orbit. But
not only does it have no right-click menu, but right-clicking on it seems
to then remove my ability to right-click on anything unless I change scenes
to the space centre and back.I know it's supposed to act as a mobile processing lab, but with a
buggy right-click menu that's not working too well. I can't spot anything
in RO that might cause this, but thought I should check first before I go
hunting down how to submit FASA bug reports.(Possible cause could be that it contains two ModuleScienceContainers,
or this could be something completely different instead!)Many thanks,
~ pjf
—
Reply to this email directly or view it on GitHub
https://github.com/NathanKell/RealismOverhaul/issues/19.
from realismoverhaul.
I really should know to include such things by now. Alas, the exception isn't obviously from any mod at all:
NullReferenceException: Object reference not set to an instance of an object
at ModuleScienceLab.updateModuleUI () [0x00000] in <filename unknown>:0
at ModuleScienceLab.onPartActionUI (.Part p) [0x00000] in <filename unknown>:0
at EventData`1[Part].Fire (.Part data) [0x00000] in <filename unknown>:0
at UIPartActionWindow.CreatePartList () [0x00000] in <filename unknown>:0
at UIPartActionWindow.Setup (.Part part, DisplayType type, UI_Scene scene) [0x00000] in <filename unknown>:0
at UIPartActionController.CreatePartUI (.Part part, DisplayType type, UI_Scene scene) [0x00000] in <filename unknown>:0
at UIPartActionController.SelectPart (.Part part, Boolean allowMultiple) [0x00000] in <filename unknown>:0
at UIPartActionController.HandleMouseClick (UnityEngine.Camera cam, Boolean allowMultiple) [0x00000] in <filename unknown>:0
at UIPartActionController+ .MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
UIPartActionController:TrySelect(Camera, Boolean)
UIPartActionController:UpdateFlight()
UIPartActionController:Update()
(Filename: Line: 4294967295)
Likewise I can try removing the second science container to see if that changes anything.
Mainly I was here in case there was an "oh yeah!" moment, because that seems to be 80% likely whenever I report a bug here. :D
~ pjf
from realismoverhaul.
Ok, toss the ModuleScienceLab from it (write an MM patch that does !MODULE[that]:FINAL {} ) and name it ztest.cfg and put it in a folder called ztest in GameData. That should run after everything else. If there's still a ScienceLab on it ingame, then two were added and that was the bug; if not, then there's some interaction.
from realismoverhaul.
Huzzah! It's a bug in FASA! ModuleScienceLab has a containerModuleIndex = 0
line in it, but the first module is not a ScienceContainer, and so the whole thing dies.
Rearranging the modules in Gemini_MOL_Sci.cfg
so the first one is a science container fixes this.
Closing this bug and reporting on the FASA thread. :)
from realismoverhaul.
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