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MOL Cargo bay issues about realismoverhaul HOT 9 CLOSED

ksp-ro avatar ksp-ro commented on July 29, 2024
MOL Cargo bay issues

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Comments (9)

RedAV8R avatar RedAV8R commented on July 29, 2024

Fixed! Yep, at one point changing over to FireSpitter was optional, now Frizz added it to his parts as standard...didn't make that change on mine. Thank you!

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RedAV8R avatar RedAV8R commented on July 29, 2024

Oh geez...focused on doors..not the other problems...

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RedAV8R avatar RedAV8R commented on July 29, 2024

Now it's fixed, nodes now enabled!

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pjf avatar pjf commented on July 29, 2024

I adore you so much. <3

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pjf avatar pjf commented on July 29, 2024

Thank you so much!

If I can make a request, the internal nodes are really tiny (both in the single-part set-ups and when building the lab from multiple parts). I've noticed that items inside will spring and shake a lot as a result¹, is there any chance we can make them bigger? (Or should I be sending this request upstream to FASA?)

Many thanks!

~ pjf

¹ I'm guessing this is the reason, I've not actually tested this hypothesis.

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NathanKell avatar NathanKell commented on July 29, 2024

That is the reason, yes. Can be done on either side, although since we overwrite the node positions if you want it in RO we have to do it. It's worth mentioning to frizzank too. frizzank might want to use Starwaster's plugin, which allows showing one size of node in the editor (so that you can use size0 nodes so things don't snap to the wrong node) but another in flight (so the appropriate joint gets created).

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RedAV8R avatar RedAV8R commented on July 29, 2024

Great idea @pjf , yeah we can do that in RO...

@NathanKell WHAT!!! You've been hiding this from me until now...SHAME ON YOU ;-)

Going to reopen this, so it's on my hit list

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RedAV8R avatar RedAV8R commented on July 29, 2024

Fixed! Will post commit when I get home.

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pjf avatar pjf commented on July 29, 2024

You rock, thank you! :)

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