Comments (9)
Fixed! Yep, at one point changing over to FireSpitter was optional, now Frizz added it to his parts as standard...didn't make that change on mine. Thank you!
from realismoverhaul.
Oh geez...focused on doors..not the other problems...
from realismoverhaul.
Now it's fixed, nodes now enabled!
from realismoverhaul.
I adore you so much. <3
from realismoverhaul.
Thank you so much!
If I can make a request, the internal nodes are really tiny (both in the single-part set-ups and when building the lab from multiple parts). I've noticed that items inside will spring and shake a lot as a result¹, is there any chance we can make them bigger? (Or should I be sending this request upstream to FASA?)
Many thanks!
~ pjf
¹ I'm guessing this is the reason, I've not actually tested this hypothesis.
from realismoverhaul.
That is the reason, yes. Can be done on either side, although since we overwrite the node positions if you want it in RO we have to do it. It's worth mentioning to frizzank too. frizzank might want to use Starwaster's plugin, which allows showing one size of node in the editor (so that you can use size0 nodes so things don't snap to the wrong node) but another in flight (so the appropriate joint gets created).
from realismoverhaul.
Great idea @pjf , yeah we can do that in RO...
@NathanKell WHAT!!! You've been hiding this from me until now...SHAME ON YOU ;-)
Going to reopen this, so it's on my hit list
from realismoverhaul.
Fixed! Will post commit when I get home.
from realismoverhaul.
You rock, thank you! :)
from realismoverhaul.
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from realismoverhaul.