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KristofferC avatar KristofferC commented on June 4, 2024

NearestNeighbors uses StaticArrays which is built on top of tuples which has compilation time issues when they get very big.

adapt the claim "perform high performance nearest neighbor searches in arbitrarily high dimensions."?

I removed this note in the README. We could add some blurb warning about this scenario but I am not sure it is worth doing something about.

from nearestneighbors.jl.

nstiurca avatar nstiurca commented on June 4, 2024

I'm running into this issue too. I've got ~1600 dimensional features. There's not really a good reason to use StaticArrays past certain size IMO.

Using 1000 dimensions, compilation times aren't too bad. The cutover for me is somewhere between that and 1600. My guess would be it's around 1024, which for 32 bit floats means a SVector would be more than a 4k page, and that's where things get wonky. Honestly, there's probably no performance benefit to static arrays beyond like 64 dimensions.

from nearestneighbors.jl.

KristofferC avatar KristofferC commented on June 4, 2024

I'm running into this issue too. I've got ~1600 dimensional features. There's not really a good reason to use StaticArrays past certain size IMO.

True but there is probably no reason to use this package for these type of dimensions either since it won't really accelerate your search.

from nearestneighbors.jl.

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