Comments (2)
961520b should fix this issue. I have not experienced it so I cannot test on my own. Will close once it is on NuGet and has been confirmed
from newessentials.
Similar error:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <eae584ce26bc40229c1b1aa476bfa589>:0
at NewEssentials.Players.AfkChecker+<CheckAfkPlayers>d__10.MoveNext () [0x0016a] in <8f92286e4a7946dca1934ee34c728081>:0
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <3bd43acd2c244074bad33eb13fe9766a>:0
at NewEssentials.Players.AfkChecker+<<-ctor>b__8_1>d.MoveNext () [0x00065] in <8f92286e4a7946dca1934ee34c728081>:0
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Runtime.CompilerServices.TaskAwaiter.GetResult () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at OpenMod.Core.Helpers.AsyncHelper+<>c__DisplayClass5_0+<<Schedule>b__0>d.MoveNext () [0x0006d] in <697917086c4243a4bcfa341b7991101f>:0
Not sure of the cause yet. If I remember correctly connected players should always have this key, even when reloading
from newessentials.
Related Issues (20)
- Implement an admin command to force to join a group by looking at a locked structure/barricade HOT 1
- Invalid or outdated plugin assembly: New Essential HOT 2
- No commands work when installed, and there is zero documentation/wiki on what commands there are. HOT 3
- Add ability to disable certain functions EX tpa?
- Speed Command not working HOT 2
- Server lag on player death
- error on /home set
- Item Blacklist HOT 2
- the /home command teleports the player to his bed and back HOT 2
- kits not working for my ranks HOT 3
- Home command ignores Cooldown HOT 2
- Kit access
- Permissions HOT 3
- Case Sensitive
- permissions for warps HOT 2
- Investigate command not working on barricades
- 3.22.15.0 Update broke kits HOT 1
- Hey kr4ken hope everything is okay i was wondering if you still dev and would love to get in contact HOT 1
- I don't have idea HOT 1
- Clear Vehicles Error HOT 1
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from newessentials.