Comments (2)
Yes, OpenGL 3.3 is the minimum version required. I guess this is because the shaders use instanced arrays, which were introduced in OpenGL 3.3.
So, this will probably not run on your device, sorry :/
from midivisualizer.
Hello,
thank you for your answer @ekuiter ! Indeed a lot of GLSL functionalities used in the project were made available in OpenGL 3.3 (explicit locations,...).
From what I can read about your GPU on this page, the latest version supported on Windows is indeed 3.1, so updating the drivers wouldn't change anything I'm afraid.
Sorry about that...
from midivisualizer.
Related Issues (20)
- Program crashes when trying to export in fullscreen (macos) HOT 3
- Add an option to hide GM drums channel (channel 9) HOT 2
- Sound won't work HOT 2
- Any chance of a Macos ARM version? HOT 5
- Visualizer won't show the different defined color sets unless "Chromatic" option is unchecked and then rechecked after launch HOT 3
- Notes should not overlap particles HOT 4
- ERROR: Could not open windows with GLFW3 (2023) HOT 7
- Custom white key color HOT 1
- Project doesn't install the MIDIVisualizer executable
- Add support for 16 MIDI channels HOT 2
- Colors in exported video don't match the configuration
- Solved
- Feature request: please split note on/off in the filter
- How do i delete a midi file that i insterted and exported or how to swap tracks
- "Connect to device..." crashes MIDIVisualizer HOT 2
- Automatically detect and display chords
- [ENCHANCEMENT] Pitch bend visualization
- Anomalously thin notes displayed HOT 1
- Different width note stems (or different opacity) for different velocity
- How to display different color for different tracks
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