Comments (1)
Hello,
Those parameters are numbers in the particles
and particlesblur
shaders. I've renamed them to expose them more clearly. You will have to make package
and make midiviz
to see your updates in the application, as discussed in #2 .
Particles speed factor: particles.vert:31
Blur fading factor: particlesblur.frag:15.
Those parameters could be exposed in the interface and passed through the C++/OpenGL code to the shaders, as uniforms, to enable the user to tweak them while using the executable.
from midivisualizer.
Related Issues (20)
- Is it possible the keyboard note keep actived when hold pedal is pressed? HOT 1
- Inaccurate Render w/ Virtual MIDI Device HOT 2
- every key needs a black outline everytime HOT 2
- Sound doesn't work? HOT 1
- Program crashes when trying to export in fullscreen (macos) HOT 3
- Add an option to hide GM drums channel (channel 9) HOT 2
- Sound won't work HOT 2
- Any chance of a Macos ARM version? HOT 5
- Visualizer won't show the different defined color sets unless "Chromatic" option is unchecked and then rechecked after launch HOT 3
- Notes should not overlap particles HOT 4
- ERROR: Could not open windows with GLFW3 (2023) HOT 7
- Custom white key color HOT 1
- Project doesn't install the MIDIVisualizer executable
- Add support for 16 MIDI channels HOT 2
- Colors in exported video don't match the configuration
- Solved
- Feature request: please split note on/off in the filter
- How do i delete a midi file that i insterted and exported or how to swap tracks
- "Connect to device..." crashes MIDIVisualizer HOT 1
- Automatically detect and display chords
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from midivisualizer.