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build failed about kxmovie HOT 3 CLOSED

kolyvan avatar kolyvan commented on August 16, 2024
build failed

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Comments (3)

flashlizi avatar flashlizi commented on August 16, 2024

I found the errors in config.log:

check_ld cc
check_cc
BEGIN /var/folders/kf/__q_f1n9789cl9thm45p4fvw0000gn/T//ffconf.PBbHRq4i.c
1 int main(void){ return 0; }
END /var/folders/kf/__q_f1n9789cl9thm45p4fvw0000gn/T//ffconf.PBbHRq4i.c
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc --sysroot=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS6.1.sdk -arch armv7 -mfpu=neon -mfloat-abi=softfp -mvectorize-with-neon-quad -mcpu=cortex-a8 -c -o /var/folders/kf/__q_f1n9789cl9thm45p4fvw0000gn/T//ffconf.almDZOMo.o /var/folders/kf/__q_f1n9789cl9thm45p4fvw0000gn/T//ffconf.PBbHRq4i.c
cc1: error: /Developer/usr/llvm-gcc-4.2/lib/gcc/arm-apple-darwin10/4.2.1/include: Not a directory
C compiler test failed.

How to fix this? thanks.

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kolyvan avatar kolyvan commented on August 16, 2024

Hi,

Do you use a original Rakefile for build?
Just in case, I ran the build from scratch and did not met any errors.

cc1: error: /Developer/usr/llvm-gcc-4.2/lib/gcc/arm-apple-darwin10/4.2.1/include: Not a directory

Certainly, it's absolutly incorrect path. Valid is:

  /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/llvm-gcc-4.2/lib/gcc/arm-apple-darwin10/4.2.1/include

Best wishes

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flashlizi avatar flashlizi commented on August 16, 2024

I've tried use iPhoneOS5.1.sdk to build, but failed. and i tried other solutions on stackoverflow but all failed.
so I upadte my xcode to new 4.6.1 and rebuild it with original build rake file, failed again.
I also don't know why has this error:

cc1: error: /Developer/usr/llvm-gcc-4.2/lib/gcc/arm-apple-darwin10/4.2.1/include: Not a directory

maybe because of cache? how can i do? thanks in advance.

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