Comments (12)
Hi, there are few reasons why it may not work:
- Intel Graphics are unpredictable with AB, sometimes they work sometimes not, I could not find the rule. Thats maybe a problem, however you can try (if you have) to run AB on different GPU, not Intel. You can also force the GL330 build, see AwesomeBump.pro file or our wiki.
RENDERER: Intel(R) HD Graphics 5500
- Binary of AwesomeBump has to be put or run from Bin folder, since in that folder all the necessary resources are located. This leads to errors like that:
Cannot load cube map: check if images listed above exist.
- or when it tries to find shaders in Render folder:
Looking for shaders in Core/Render directory
ASSERT failure in QVector<T>::operator[]: "index out of range", file C:\Qt\5.5\msvc2013_64\include\QtCore/qvector.h, line 401
Debug Error!
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I think you are compiling my repo: C:/github/ppiecuch/AwesomeBump - it
its rather dead, I am using for some quick&dirty testing. Try official one
kmkolasinski.
Regards
Pawel
On Tue, Jan 19, 2016 at 9:53 AM, Krzysztof Kolasinski <
[email protected]> wrote:
Hi, there are few reasons why it may not work:
- Intel Graphics are unpredictable with AB, sometimes they work
sometimes not, I could not find the rule. Thats maybe a problem, however
you can try (if you have) to run AB on different GPU, not Intel. You can
also force the GL330 build, see AwesomeBump.pro file or our wiki.RENDERER: Intel(R) HD Graphics 5500
- Binary of AwesomeBump has to be put or run from Bin folder, since in
that folder all the necessary resources are located. This leads to errors
like that:Cannot load cube map: check if images listed above exist.
- or when it tries to find shaders in Render folder:
Looking for shaders in Core/Render directory
ASSERT failure in QVector::operator[]: "index out of range", file C:\Qt\5.5\msvc2013_64\include\QtCore/qvector.h, line 401
Debug Error!—
Reply to this email directly or view it on GitHub
#72 (comment)
.
More:
(http://komsoft.ath.cx/ http://komsoft.ath.cx/spider.html)
(http://pawelp.ath.cx/ http://komsoft.ath.cx/spider.html)
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No it's original repo, I just put it next to your fork of QtnProperty.
I was lazy :o)
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'QtnPEG' is not recognized as an internal or external command
I can't build on windows. I tried with qt5.4-msvc2013-64-opengl and qt5.5-msvc2013-64.
from awesomebump.
Do you use cmake or with QtCreator? I think cmake is still not prepare to work with QtnProperty
from awesomebump.
QtCreator
I can't setup the cmake with qt.
from awesomebump.
I still did not try to build AB on windows since few last commits, so maybe there are problems.
Did you try to build AB with mingw compiler ?
from awesomebump.
there is typo in config file for windows:
Now:
else:win:PEG_TOOL = $$PWD/bin-win/QtnPEG
Should be:
else:win32:PEG_TOOL = $$PWD/bin-win/QtnPEG
from awesomebump.
Nice, thanks. @ppiecuch will fix it if he find some time.
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With what QT kid do you recommend to compile ? QT5.4 Opengl or QT5.5 ?
from awesomebump.
I use 5.4 version, however I don't think so there will be a visible difference between them. Answering your question: choose that which works fine for you.
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Closing this issue because of no feedback for long time.
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Related Issues (20)
- Won't compile HOT 7
- Crash on Ubuntu 19.04 HOT 12
- Create Flatpak image for AwesomeBump HOT 6
- crash problem with 330.exe version HOT 5
- Results of height map quite different from njobs and the normal map itself HOT 10
- "ABv5.1 Ubuntu 18LTE" link is broken (404 error) HOT 1
- Cannot find QtnPEG binary for this platform HOT 2
- libjasper.so.1 => not found for libqjp2.so HOT 5
- Intel Memory Usage HOT 3
- A way to save an Awesome Bump workspace. HOT 1
- Supply a compiled version HOT 1
- Manjaro Linux SegFault HOT 7
- Load/Save icons are reversed
- UI Scaling HOT 3
- High precision raster export? HOT 2
- Dark theme HOT 2
- Does not cope well with high DPI screens HOT 5
- How to calculate conversion between normal and height map? HOT 1
- Baking High Poly to Low Poly objects? HOT 3
- Support of software for Win11 HOT 2
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