Comments (6)
Does it work for you or not? I see that there is a problem with shaders linking:
OpenGL error "INVALID_ENUM" 500 at program->link() called from virtual
It also happens sometimes but we also don't understand why there is not log information from GLSL linker.
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I can open AB without problem and use some options... but I not sure it work "correctly" I don't have the time to test it. Just starting with AB =) Give me a few days I will update the Issue. Thanks
EDIT: Hi, don't work AB... Yes I can open, but that's it. I can "load" an image but don't show me nothing on the screen, just a black/white screen. So, I suppose don't work.
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Hi, you have edited your post, so I didn't receive any mail about that, so I was thinking
that AB is working on your PC. Can you send me the log.txt file, from last bug?
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I'm not sure if I should start a new issue, but this is something I get:
https://gist.github.com/abulak/ccd8901746f4e78b0cc6
black views, and a crash soon;
However, the binary version (4.0) works fine (has usability problems with HIDPI and fonts, but that's a different story)
EDIT: it's the (binary) OpenGL-3.3 version that works fine; the 4.0-binary still has problems (but displays the texture and completely black background behind the 3D model) end eventually either crashes or freezes the system). I suspect the fglrx to be the culprit, hence it's a completely different issue from the original report.
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Hi, the gl330 version does not use tessellation shaders and maybe that is why it work for you.
Some graphics cards does not want to work with AB, I have no solution for this.
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Closing this issue.
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