Comments (11)
hi,
could you send me the full log.txt?
from awesomebump.
Thanks for you swift response.
Incidentally, I tried a small sample Qt-GL which worked fine.
Regards
On Sun, 2015-09-20 at 23:32 -0700, Krzysztof Kolasinski wrote:
hi,
could you send me the full log.txt?—
Reply to this email directly or view it on GitHub.
[21/09/2015 17:20:47] {Debug} Starting application:
[21/09/2015 17:20:47] {Debug} "Running the AwesomeBump 4.0 Beta (2015)"
[21/09/2015 17:20:47] {Debug} Checking OpenGL version...
[21/09/2015 17:20:47] {Debug} Widget OpenGL: "4.1"
[21/09/2015 17:20:47] {Debug} Context valid: true
[21/09/2015 17:20:47] {Debug} OpenGL information:
[21/09/2015 17:20:47] {Debug} VENDOR: NVIDIA Corporation
[21/09/2015 17:20:47] {Debug} RENDERER: GeForce GT 730/PCIe/SSE2
[21/09/2015 17:20:47] {Debug} VERSION: 4.1.0 NVIDIA 352.30
[21/09/2015 17:20:47] {Debug} GLSL VERSION: 4.10 NVIDIA via Cg compiler
[21/09/2015 17:20:47] {Debug} "Version: 4.1"
[21/09/2015 17:20:48] {Warning} libpng warning: iCCP: Not recognizing known sRGB profile that has been edited
[21/09/2015 17:20:48] {Warning} libpng warning: iCCP: Not recognizing known sRGB profile that has been edited
[21/09/2015 17:20:48] {Warning} libpng warning: iCCP: Not recognizing known sRGB profile that has been edited
[21/09/2015 17:20:48] {Warning} libpng warning: iCCP: Not recognizing known sRGB profile that has been edited
[21/09/2015 17:20:48] {Warning} libpng warning: iCCP: Not recognizing known sRGB profile that has been edited
[21/09/2015 17:20:48] {Warning} libpng warning: iCCP: Not recognizing known sRGB profile that has been edited
[21/09/2015 17:20:48] {Warning} libpng warning: iCCP: Not recognizing known sRGB profile that has been edited
[21/09/2015 17:20:48] {Warning} libpng warning: iCCP: Not recognizing known sRGB profile that has been edited
[21/09/2015 17:20:48] {Warning} libpng warning: iCCP: Not recognizing known sRGB profile that has been edited
[21/09/2015 17:20:48] {Warning} libpng warning: iCCP: Not recognizing known sRGB profile that has been edited
[21/09/2015 17:20:48] {Warning} libpng warning: iCCP: Not recognizing known sRGB profile that has been edited
[21/09/2015 17:20:48] {Warning} libpng warning: iCCP: Not recognizing known sRGB profile that has been edited
[21/09/2015 17:20:48] {Warning} libpng warning: iCCP: Not recognizing known sRGB profile that has been edited
[21/09/2015 17:20:48] {Warning} libpng warning: iCCP: Not recognizing known sRGB profile that has been edited
[21/09/2015 17:20:48] {Warning} libpng warning: iCCP: Not recognizing known sRGB profile that has been edited
[21/09/2015 17:20:48] {Warning} libpng warning: iCCP: Not recognizing known sRGB profile that has been edited
[21/09/2015 17:20:48] {Warning} libpng warning: iCCP: Not recognizing known sRGB profile that has been edited
[21/09/2015 17:20:48] {Debug} Loading cubemaps folders:
[21/09/2015 17:20:48] {Debug} Enviromental map: "ground1.png"
[21/09/2015 17:20:48] {Debug} Enviromental map: "pattern1.png"
[21/09/2015 17:20:48] {Debug} Enviromental map: "pattern2.png"
[21/09/2015 17:20:48] {Debug} Enviromental map: "pattern3.png"
[21/09/2015 17:20:48] {Debug} Enviromental map: "pattern4.png"
[21/09/2015 17:20:48] {Warning} libpng warning: iCCP: Not recognizing known sRGB profile that has been edited
[21/09/2015 17:20:48] {Warning} libpng warning: iCCP: Not recognizing known sRGB profile that has been edited
[21/09/2015 17:20:48] {Warning} libpng warning: iCCP: Not recognizing known sRGB profile that has been edited
[21/09/2015 17:20:48] {Warning} libpng warning: iCCP: Not recognizing known sRGB profile that has been edited
[21/09/2015 17:20:48] {Warning} libpng warning: iCCP: Not recognizing known sRGB profile that has been edited
[21/09/2015 17:20:48] {Warning} libpng warning: iCCP: Not recognizing known sRGB profile that has been edited
[21/09/2015 17:20:48] {Warning} libpng warning: iCCP: Not recognizing known sRGB profile that has been edited
[21/09/2015 17:20:48] {Warning} libpng warning: iCCP: Not recognizing known sRGB profile that has been edited
[21/09/2015 17:20:48] {Warning} libpng warning: iCCP: Not recognizing known sRGB profile that has been edited
[21/09/2015 17:20:48] {Warning} libpng warning: iCCP: Not recognizing known sRGB profile that has been edited
[21/09/2015 17:20:48] {Warning} libpng warning: iCCP: Not recognizing known sRGB profile that has been edited
[21/09/2015 17:20:48] {Warning} libpng warning: iCCP: Not recognizing known sRGB profile that has been edited
[21/09/2015 17:20:48] {Warning} libpng warning: iCCP: Not recognizing known sRGB profile that has been edited
[21/09/2015 17:20:48] {Warning} libpng warning: iCCP: Not recognizing known sRGB profile that has been edited
[21/09/2015 17:20:48] {Warning} libpng warning: iCCP: Not recognizing known sRGB profile that has been edited
[21/09/2015 17:20:48] {Warning} libpng warning: iCCP: Not recognizing known sRGB profile that has been edited
[21/09/2015 17:20:48] {Warning} libpng warning: iCCP: Not recognizing known sRGB profile that has been edited
[21/09/2015 17:20:48] {Warning} libpng warning: iCCP: Not recognizing known sRGB profile that has been edited
[21/09/2015 17:20:48] {Warning} libpng warning: iCCP: Not recognizing known sRGB profile that has been edited
[21/09/2015 17:20:48] {Warning} libpng warning: iCCP: Not recognizing known sRGB profile that has been edited
[21/09/2015 17:20:48] {Debug} Reading the list of available configs settings:
[21/09/2015 17:20:48] {Warning} libpng warning: iCCP: Not recognizing known sRGB profile that has been edited
[21/09/2015 17:20:48] {Warning} libpng warning: iCCP: Not recognizing known sRGB profile that has been edited
[21/09/2015 17:20:48] {Debug} Loading Settings: "Configs/37_Bricks.ini"
[21/09/2015 17:20:48] {Warning} libpng warning: iCCP: Not recognizing known sRGB profile that has been edited
[21/09/2015 17:20:48] {Warning} libpng warning: iCCP: Not recognizing known sRGB profile that has been edited
[21/09/2015 17:20:48] {Debug} Loading Settings: "Configs/38_Doors.ini"
[21/09/2015 17:20:48] {Warning} libpng warning: iCCP: Not recognizing known sRGB profile that has been edited
[21/09/2015 17:20:48] {Warning} libpng warning: iCCP: Not recognizing known sRGB profile that has been edited
[21/09/2015 17:20:48] {Debug} Loading Settings: "Configs/39_window1.ini"
[21/09/2015 17:20:48] {Warning} libpng warning: iCCP: Not recognizing known sRGB profile that has been edited
[21/09/2015 17:20:48] {Warning} libpng warning: iCCP: Not recognizing known sRGB profile that has been edited
[21/09/2015 17:20:48] {Debug} Loading Settings: "Configs/40_pistol.ini"
[21/09/2015 17:20:48] {Warning} libpng warning: iCCP: Not recognizing known sRGB profile that has been edited
[21/09/2015 17:20:48] {Warning} libpng warning: iCCP: Not recognizing known sRGB profile that has been edited
[21/09/2015 17:20:48] {Debug} Loading Settings: "Configs/41_Default.ini"
[21/09/2015 17:20:48] {Warning} libpng warning: iCCP: Not recognizing known sRGB profile that has been edited
[21/09/2015 17:20:48] {Warning} libpng warning: iCCP: Not recognizing known sRGB profile that has been edited
[21/09/2015 17:20:48] {Debug} Loading Settings: "Configs/42_piran_house.ini"
[21/09/2015 17:20:48] {Warning} libpng warning: iCCP: Not recognizing known sRGB profile that has been edited
[21/09/2015 17:20:48] {Warning} libpng warning: iCCP: Not recognizing known sRGB profile that has been edited
[21/09/2015 17:20:48] {Debug} Loading Settings: "Configs/43_BlackMaterial.ini"
[21/09/2015 17:20:48] {Warning} libpng warning: iCCP: Not recognizing known sRGB profile that has been edited
[21/09/2015 17:20:48] {Warning} libpng warning: iCCP: Not recognizing known sRGB profile that has been edited
[21/09/2015 17:20:48] {Debug} Loading Settings: "Configs/44_Test.ini"
[21/09/2015 17:20:48] {Warning} libpng warning: iCCP: Not recognizing known sRGB profile that has been edited
[21/09/2015 17:20:48] {Warning} libpng warning: iCCP: Not recognizing known sRGB profile that has been edited
[21/09/2015 17:20:48] {Debug} Loading Settings: "Configs/45_stone.ini"
[21/09/2015 17:20:48] {Debug} Supported GUI styles: "Windows, GTK+, Fusion"
[21/09/2015 17:20:48] {Debug} Load settings:
[21/09/2015 17:20:48] {Debug} Calling void MainWindow::loadSettings() loading from "config.ini"
[21/09/2015 17:20:48] {Debug} ATI RAM Left= "0" [MB]
[21/09/2015 17:20:48] {Debug} NVIDIA RAM Left= "0" [MB]
[21/09/2015 17:20:48] {Debug} Just checking possible error after memory call: GL_ "" - ../Sources/mainwindow.cpp : 663
[21/09/2015 17:20:48] {Debug} Changing 3D settings
[21/09/2015 17:20:48] {Debug} ATI RAM Left= "0" [MB]
[21/09/2015 17:20:48] {Debug} NVIDIA RAM Left= "0" [MB]
[21/09/2015 17:20:48] {Debug} Just checking possible error after memory call: GL_ "" - ../Sources/mainwindow.cpp : 663
[21/09/2015 17:20:48] {Debug} void FBOImageProporties::init(QImage&)
[21/09/2015 17:20:48] {Debug} OpenGL error "INVALID_ENUM" 500 at glBindTexture(GL_TEXTURE_2D, 0) called from static void FBOImages::create(QGLFramebufferObject_&, int, int, GLuint) in file ../Sources/CommonObjects.h line 346
[21/09/2015 17:20:48] {Debug} FBOImages::creating new FBO( 512 , 512 ) with id= 2
[21/09/2015 17:20:48] {Debug} void FBOImageProporties::init(QImage&)
[21/09/2015 17:20:48] {Debug} OpenGL error "INVALID_ENUM" 500 at glBindTexture(GL_TEXTURE_2D, 0) called from static void FBOImages::create(QGLFramebufferObject_&, int, int, GLuint) in file ../Sources/CommonObjects.h line 346
[21/09/2015 17:20:48] {Debug} FBOImages::creating new FBO( 512 , 512 ) with id= 4
[21/09/2015 17:20:48] {Debug} void FBOImageProporties::init(QImage&)
[21/09/2015 17:20:48] {Debug} OpenGL error "INVALID_ENUM" 500 at glBindTexture(GL_TEXTURE_2D, 0) called from static void FBOImages::create(QGLFramebufferObject_&, int, int, GLuint) in file ../Sources/CommonObjects.h line 346
[21/09/2015 17:20:48] {Debug} FBOImages::creating new FBO( 512 , 512 ) with id= 6
[21/09/2015 17:20:48] {Debug} void FBOImageProporties::init(QImage&)
[21/09/2015 17:20:48] {Debug} OpenGL error "INVALID_ENUM" 500 at glBindTexture(GL_TEXTURE_2D, 0) called from static void FBOImages::create(QGLFramebufferObject_&, int, int, GLuint) in file ../Sources/CommonObjects.h line 346
[21/09/2015 17:20:48] {Debug} FBOImages::creating new FBO( 512 , 512 ) with id= 8
[21/09/2015 17:20:48] {Debug} void FBOImageProporties::init(QImage&)
[21/09/2015 17:20:48] {Debug} OpenGL error "INVALID_ENUM" 500 at glBindTexture(GL_TEXTURE_2D, 0) called from static void FBOImages::create(QGLFramebufferObject_&, int, int, GLuint) in file ../Sources/CommonObjects.h line 346
[21/09/2015 17:20:48] {Debug} FBOImages::creating new FBO( 512 , 512 ) with id= 10
[21/09/2015 17:20:48] {Debug} void FBOImageProporties::init(QImage&)
[21/09/2015 17:20:48] {Debug} OpenGL error "INVALID_ENUM" 500 at glBindTexture(GL_TEXTURE_2D, 0) called from static void FBOImages::create(QGLFramebufferObject_&, int, int, GLuint) in file ../Sources/CommonObjects.h line 346
[21/09/2015 17:20:48] {Debug} FBOImages::creating new FBO( 512 , 512 ) with id= 12
[21/09/2015 17:20:48] {Debug} void FBOImageProporties::init(QImage&)
[21/09/2015 17:20:48] {Debug} OpenGL error "INVALID_ENUM" 500 at glBindTexture(GL_TEXTURE_2D, 0) called from static void FBOImages::create(QGLFramebufferObject_&, int, int, GLuint) in file ../Sources/CommonObjects.h line 346
[21/09/2015 17:20:48] {Debug} FBOImages::creating new FBO( 512 , 512 ) with id= 14
[21/09/2015 17:20:48] {Debug} void FBOImageProporties::init(QImage&)
[21/09/2015 17:20:48] {Debug} OpenGL error "INVALID_ENUM" 500 at glBindTexture(GL_TEXTURE_2D, 0) called from static void FBOImages::create(QGLFramebufferObject_&, int, int, GLuint) in file ../Sources/CommonObjects.h line 346
[21/09/2015 17:20:48] {Debug} FBOImages::creating new FBO( 512 , 512 ) with id= 16
[21/09/2015 17:20:48] {Debug} Material index: 0 Color : QColor(ARGB 1, 0, 0, 0)
[21/09/2015 17:20:48] {Debug} Material index: 16646655 Color : QColor(ARGB 1, 1, 1, 1)
[21/09/2015 17:20:48] {Debug} Updating material indices. Total indices count: 2
[21/09/2015 17:20:48] {Debug} void FBOImageProporties::init(QImage&)
[21/09/2015 17:20:48] {Debug} OpenGL error "INVALID_ENUM" 500 at glBindTexture(GL_TEXTURE_2D, 0) called from static void FBOImages::create(QGLFramebufferObject_&, int, int, GLuint) in file ../Sources/CommonObjects.h line 346
[21/09/2015 17:20:48] {Debug} FBOImages::creating new FBO( 512 , 512 ) with id= 18
[21/09/2015 17:20:48] {Debug} ATI RAM Left= "0" [MB]
[21/09/2015 17:20:48] {Debug} NVIDIA RAM Left= "1585.5" [MB]
[21/09/2015 17:20:48] {Debug} Just checking possible error after memory call: GL_ "INVALID_ENUM" - ../Sources/mainwindow.cpp : 663
[21/09/2015 17:20:48] {Debug} Loading cubemaps folders:
[21/09/2015 17:20:48] {Debug} fphath2: "Core/2D/skyboxes"
[21/09/2015 17:20:48] {Debug} Enviromental map: "1SaintLazarusChurch"
[21/09/2015 17:20:48] {Debug} Enviromental map: "LancellottiChapel"
[21/09/2015 17:20:48] {Debug} Enviromental map: "MarriottMadisonWest"
[21/09/2015 17:20:48] {Debug} Enviromental map: "Park"
[21/09/2015 17:20:48] {Debug} Enviromental map: "PereaBeach"
[21/09/2015 17:20:48] {Debug} Enviromental map: "White"
[21/09/2015 17:20:48] {Debug} Enviromental map: "Yokohama"
[21/09/2015 17:20:48] {Debug} Reading new cube map: ("Core/2D/skyboxes/1SaintLazarusChurch/posx.jpg", "Core/2D/skyboxes/1SaintLazarusChurch/negx.jpg", "Core/2D/skyboxes/1SaintLazarusChurch/posy.jpg", "Core/2D/skyboxes/1SaintLazarusChurch/negy.jpg", "Core/2D/skyboxes/1SaintLazarusChurch/posz.jpg", "Core/2D/skyboxes/1SaintLazarusChurch/negz.jpg")
[21/09/2015 17:20:48] {Debug} OpenGL error "INVALID_VALUE" 501 at glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + index, 0, 4, image.width(), image.height(), 0, GL_BGRA, GL_UNSIGNED_BYTE, image.bits()) called from GLTextureCube::GLTextureCube(const QStringList&, int) in file ../Sources/utils/qglbuffers.cpp line 245
[21/09/2015 17:20:48] {Debug} OpenGL error "INVALID_VALUE" 501 at glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + index, 0, 4, image.width(), image.height(), 0, GL_BGRA, GL_UNSIGNED_BYTE, image.bits()) called from GLTextureCube::GLTextureCube(const QStringList&, int) in file ../Sources/utils/qglbuffers.cpp line 245
[21/09/2015 17:20:48] {Debug} OpenGL error "INVALID_VALUE" 501 at glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + index, 0, 4, image.width(), image.height(), 0, GL_BGRA, GL_UNSIGNED_BYTE, image.bits()) called from GLTextureCube::GLTextureCube(const QStringList&, int) in file ../Sources/utils/qglbuffers.cpp line 245
[21/09/2015 17:20:48] {Debug} OpenGL error "INVALID_VALUE" 501 at glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + index, 0, 4, image.width(), image.height(), 0, GL_BGRA, GL_UNSIGNED_BYTE, image.bits()) called from GLTextureCube::GLTextureCube(const QStringList&, int) in file ../Sources/utils/qglbuffers.cpp line 245
[21/09/2015 17:20:48] {Debug} OpenGL error "INVALID_VALUE" 501 at glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + index, 0, 4, image.width(), image.height(), 0, GL_BGRA, GL_UNSIGNED_BYTE, image.bits()) called from GLTextureCube::GLTextureCube(const QStringList&, int) in file ../Sources/utils/qglbuffers.cpp line 245
[21/09/2015 17:20:48] {Debug} OpenGL error "INVALID_VALUE" 501 at glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + index, 0, 4, image.width(), image.height(), 0, GL_BGRA, GL_UNSIGNED_BYTE, image.bits()) called from GLTextureCube::GLTextureCube(const QStringList&, int) in file ../Sources/utils/qglbuffers.cpp line 245
[21/09/2015 17:20:48] {Debug} OpenGL error "INVALID_ENUM" 500 at glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_GENERATE_MIPMAP, GL_TRUE) called from GLTextureCube::GLTextureCube(const QStringList&, int) in file ../Sources/utils/qglbuffers.cpp line 264
[21/09/2015 17:20:48] {Debug} Generated number of mipmaps: 11
[21/09/2015 17:20:48] {Debug} Skipping glWidget repainting during first Env. maps. load.
[21/09/2015 17:20:48] {Debug} ATI RAM Left= "0" [MB]
[21/09/2015 17:20:48] {Debug} NVIDIA RAM Left= "1584" [MB]
[21/09/2015 17:20:48] {Debug} Just checking possible error after memory call: GL_ "INVALID_ENUM" - ../Sources/mainwindow.cpp : 663
[21/09/2015 17:20:48] {Debug} calling virtual void MainWindow::resizeEvent(QResizeEvent_)
[21/09/2015 17:20:48] {Debug} calling virtual void GLImage::initializeGL()
[21/09/2015 17:20:48] {Debug} Loading filters (fragment shader)
[21/09/2015 17:20:48] {Debug} done
[21/09/2015 17:20:48] {Debug} Loading filters (vertex shader)
[21/09/2015 17:20:48] {Debug} done
[21/09/2015 17:20:48] {Debug} OpenGL error "INVALID_OPERATION" 502 at glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(GLuint) * no_triangles * 3 , indices.constData(), GL_STATIC_DRAW) called from void GLImage::makeScreenQuad() in file ../Sources/glimageeditor.cpp line 2876
[21/09/2015 17:20:48] {Debug} FBOImages::creating new FBO( 256 , 256 ) with id= 20
[21/09/2015 17:20:48] {Debug} FBOImages::creating new FBO( 1024 , 1024 ) with id= 21
[21/09/2015 17:20:48] {Debug} FBOImages::creating new FBO( 1024 , 1024 ) with id= 22
[21/09/2015 17:20:48] {Debug} Initializing 3D widget: detected openGL version: "4.1"
[21/09/2015 17:20:48] {Debug} Loading quad (fragment shader)
[21/09/2015 17:20:48] {Debug} done
[21/09/2015 17:20:48] {Debug} Loading quad (geometry shader)
[21/09/2015 17:20:48] {Debug} done
[21/09/2015 17:20:48] {Debug} Loading quad (vertex shader)
[21/09/2015 17:20:48] {Debug} done
[21/09/2015 17:20:48] {Debug} Loading quad (tessellation control shader)
[21/09/2015 17:20:48] {Debug} done
[21/09/2015 17:20:48] {Debug} Loading quad (tessellation evaluation shader)
[21/09/2015 17:20:48] {Debug} done
[21/09/2015 17:20:48] {Debug} Compiling lines program...
[21/09/2015 17:20:48] {Debug} done
[21/09/2015 17:20:48] {Debug} Loading skybox shader (vertex shader)
[21/09/2015 17:20:48] {Debug} done
[21/09/2015 17:20:48] {Debug} Loading skybox shader (fragment shader)
[21/09/2015 17:20:48] {Debug} done
[21/09/2015 17:20:48] {Debug} Loading enviromental shader (vertex shader)
[21/09/2015 17:20:48] {Debug} done
[21/09/2015 17:20:48] {Debug} Loading enviromental shader (geometry shader)
[21/09/2015 17:20:48] {Debug} done
[21/09/2015 17:20:48] {Debug} Loading enviromental shader (fragment shader)
[21/09/2015 17:20:48] {Debug} done
[21/09/2015 17:20:48] {Debug} Loading post-processing shader (vertex shader)
[21/09/2015 17:20:48] {Debug} done
[21/09/2015 17:20:48] {Debug} Loading post-processing shaders (fragment shader)
[21/09/2015 17:20:48] {Debug} Compiling filter: "NORMAL_FILTER"
[21/09/2015 17:20:48] {Debug} Compiling filter: "GAUSSIAN_BLUR_FILTER"
[21/09/2015 17:20:48] {Debug} Compiling filter: "BLOOM_FILTER"
[21/09/2015 17:20:48] {Debug} Compiling filter: "DOF_FILTER"
[21/09/2015 17:20:48] {Debug} Compiling filter: "TONE_MAPPING_FILTER"
[21/09/2015 17:20:48] {Debug} Compiling filter: "LENS_FLARES_FILTER"
[21/09/2015 17:20:48] {Warning} libpng warning: iCCP: Not recognizing known sRGB profile that has been edited
[21/09/2015 17:20:48] {Debug} OpenGL error "INVALID_ENUM" 500 at lensFlareColorsTexture = bindTexture(QImage(":/resources/lenscolor.png"),GL_TEXTURE_2D) called from virtual void GLWidget::initializeGL() in file ../Sources/glwidget.cpp line 494
[21/09/2015 17:20:48] {Debug} Loading lensColors texture: (id= 23 )
[21/09/2015 17:20:48] {Warning} libpng warning: iCCP: Not recognizing known sRGB profile that has been edited
[21/09/2015 17:20:48] {Debug} OpenGL error "INVALID_ENUM" 500 at lensDirtTexture = bindTexture(QImage(":/resources/lensdirt.png"),GL_TEXTURE_2D) called from virtual void GLWidget::initializeGL() in file ../Sources/glwidget.cpp line 496
[21/09/2015 17:20:48] {Debug} Loading lensDirt texture: (id= 24 )
[21/09/2015 17:20:48] {Warning} libpng warning: iCCP: Not recognizing known sRGB profile that has been edited
[21/09/2015 17:20:48] {Debug} OpenGL error "INVALID_ENUM" 500 at lensStarTexture = bindTexture(QImage(":/resources/lensstar.png"),GL_TEXTURE_2D) called from virtual void GLWidget::initializeGL() in file ../Sources/glwidget.cpp line 498
[21/09/2015 17:20:48] {Debug} Loading lensDirt texture: (id= 25 )
[21/09/2015 17:20:48] {Debug} Mesh::Mesh(QString, QString) Loading new mesh: "Core/3D/Cube.obj"
[21/09/2015 17:20:48] {Debug} Mesh::Mesh(QString, QString) Loading new mesh: "Core/3D/sky_cube.obj"
[21/09/2015 17:20:48] {Debug} Mesh::Mesh(QString, QString) Loading new mesh: "Core/3D/sky_cube_env.obj"
[21/09/2015 17:20:48] {Debug} Mesh::Mesh(QString, QString) Loading new mesh: "Core/3D/quad.obj"
[21/09/2015 17:20:48] {Debug} OpenGL error "INVALID_OPERATION" 502 at glBindTexture(GL_TEXTURE_2D, 0) called from GLFrameBufferObject::GLFrameBufferObject(int, int) in file ../Sources/utils/qglbuffers.cpp line 365
[21/09/2015 17:20:48] {Debug} calling virtual void MainWindow::showEvent(QShowEvent_)
[21/09/2015 17:20:48] {Debug} ATI RAM Left= "0" [MB]
[21/09/2015 17:20:48] {Debug} NVIDIA RAM Left= "1506.75" [MB]
[21/09/2015 17:20:48] {Debug} Just checking possible error after memory call: GL_ "INVALID_ENUM" - ../Sources/mainwindow.cpp : 663
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glBindTexture(GL_TEXTURE_2D, 0) called from static void FBOImages::create(QGLFramebufferObject_&, int, int, GLuint) in file ../Sources/CommonObjects.h line 346
[21/09/2015 17:20:49] {Debug} FBOImages::creating new FBO( 512 , 512 ) with id= 41
[21/09/2015 17:20:49] {Debug} FBOImages::creating new FBO( 512 , 512 ) with id= 42
[21/09/2015 17:20:49] {Debug} FBOImages::creating new FBO( 512 , 512 ) with id= 43
[21/09/2015 17:20:49] {Debug} FBOImages::creating new FBO( 512 , 512 ) with id= 44
[21/09/2015 17:20:49] {Debug} FBOImages::creating new FBO( 1 , 1 ) with id= 45
[21/09/2015 17:20:49] {Debug} FBOImages::creating new FBO( 1 , 1 ) with id= 46
[21/09/2015 17:20:49] {Debug} FBOImages::creating new FBO( 1 , 1 ) with id= 47
[21/09/2015 17:20:49] {Debug} FBOImages::creating new FBO( 1 , 1 ) with id= 48
[21/09/2015 17:20:49] {Debug} FBOImages::creating new FBO( 1 , 1 ) with id= 49
[21/09/2015 17:20:49] {Debug} FBOImages::creating new FBO( 1 , 1 ) with id= 50
[21/09/2015 17:20:49] {Debug} FBOImages::creating new FBO( 1 , 1 ) with id= 51
[21/09/2015 17:20:49] {Debug} FBOImages::creating new FBO( 1 , 1 ) with id= 52
[21/09/2015 17:20:49] {Debug} FBOImages::creating new FBO( 1 , 1 ) with id= 53
[21/09/2015 17:20:49] {Debug} Doing first draw of "diffuse" texture.
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawElements(GL_TRIANGLES, 3_2, GL_UNSIGNED_INT, 0) called from void GLImage::copyTex2FBO(GLuint, QGLFramebufferObject_) in file ../Sources/glimageeditor.cpp line 2626
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawElements(GL_TRIANGLES, 3_2, GL_UNSIGNED_INT, 0) called from void GLImage::applyPerspectiveTransformFilter(QGLFramebufferObject_, QGLFramebufferObject_) in file ../Sources/glimageeditor.cpp line 1201
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawElements(GL_TRIANGLES, 3_2, GL_UNSIGNED_INT, 0) called from void GLImage::applyPerspectiveTransformFilter(QGLFramebufferObject_, QGLFramebufferObject_) in file ../Sources/glimageeditor.cpp line 1207
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawElements(GL_TRIANGLES, 3_2, GL_UNSIGNED_INT, 0) called from void GLImage::applyInvertComponentsFilter(QGLFramebufferObject_, QGLFramebufferObject_) in file ../Sources/glimageeditor.cpp line 1935
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawElements(GL_TRIANGLES, 3_2, GL_UNSIGNED_INT, 0) called from void GLImage::applyColorHueFilter(QGLFramebufferObject_, QGLFramebufferObject_) in file ../Sources/glimageeditor.cpp line 1159
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawElements(GL_TRIANGLES, 3_2, GL_UNSIGNED_INT, 0) called from void GLImage::copyFBO(QGLFramebufferObject_, QGLFramebufferObject_) in file ../Sources/glimageeditor.cpp line 2606
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawElements(GL_TRIANGLES, 3_2, GL_UNSIGNED_INT, 0) called from void GLImage::copyFBO(QGLFramebufferObject_, QGLFramebufferObject_) in file ../Sources/glimageeditor.cpp line 2606
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawElements(GL_TRIANGLES, 3_2, GL_UNSIGNED_INT, 0) called from void GLImage::applyHeightProcessingFilter(QGLFramebufferObject_, QGLFramebufferObject_, bool) in file ../Sources/glimageeditor.cpp line 2493
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawElements(GL_TRIANGLES, 3_2, GL_UNSIGNED_INT, 0) called from void GLImage::copyFBO(QGLFramebufferObject_, QGLFramebufferObject_) in file ../Sources/glimageeditor.cpp line 2606
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawElements(GL_TRIANGLES, 3_2, GL_UNSIGNED_INT, 0) called from void GLImage::render() in file ../Sources/glimageeditor.cpp line 959
[21/09/2015 17:20:49] {Debug} MainWindow::Initialization
[21/09/2015 17:20:49] {Warning} QWidget::repaint: Recursive repaint detected
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at program->bind() called from void GLImage::render() in file ../Sources/glimageeditor.cpp line 398
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawElements(GL_TRIANGLES, 3_2, GL_UNSIGNED_INT, 0) called from void GLImage::copyTex2FBO(GLuint, QGLFramebufferObject_) in file ../Sources/glimageeditor.cpp line 2626
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawElements(GL_TRIANGLES, 3_2, GL_UNSIGNED_INT, 0) called from void GLImage::applyPerspectiveTransformFilter(QGLFramebufferObject_, QGLFramebufferObject_) in file ../Sources/glimageeditor.cpp line 1201
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawElements(GL_TRIANGLES, 3_2, GL_UNSIGNED_INT, 0) called from void GLImage::applyPerspectiveTransformFilter(QGLFramebufferObject_, QGLFramebufferObject_) in file ../Sources/glimageeditor.cpp line 1207
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawElements(GL_TRIANGLES, 3_2, GL_UNSIGNED_INT, 0) called from void GLImage::applyInvertComponentsFilter(QGLFramebufferObject_, QGLFramebufferObject_) in file ../Sources/glimageeditor.cpp line 1935
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawElements(GL_TRIANGLES, 3_2, GL_UNSIGNED_INT, 0) called from void GLImage::applyColorHueFilter(QGLFramebufferObject_, QGLFramebufferObject_) in file ../Sources/glimageeditor.cpp line 1159
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawElements(GL_TRIANGLES, 3_2, GL_UNSIGNED_INT, 0) called from void GLImage::copyFBO(QGLFramebufferObject_, QGLFramebufferObject_) in file ../Sources/glimageeditor.cpp line 2606
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawElements(GL_TRIANGLES, 3_2, GL_UNSIGNED_INT, 0) called from void GLImage::copyFBO(QGLFramebufferObject_, QGLFramebufferObject_) in file ../Sources/glimageeditor.cpp line 2606
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawElements(GL_TRIANGLES, 3_2, GL_UNSIGNED_INT, 0) called from void GLImage::applyHeightProcessingFilter(QGLFramebufferObject_, QGLFramebufferObject_, bool) in file ../Sources/glimageeditor.cpp line 2493
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawElements(GL_TRIANGLES, 3_2, GL_UNSIGNED_INT, 0) called from void GLImage::copyFBO(QGLFramebufferObject_, QGLFramebufferObject_) in file ../Sources/glimageeditor.cpp line 2606
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawElements(GL_TRIANGLES, 3_2, GL_UNSIGNED_INT, 0) called from void GLImage::render() in file ../Sources/glimageeditor.cpp line 959
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at env_program->setUniformValue("ModelViewMatrix" , modelViewMatrix) called from void GLWidget::bakeEnviromentalMaps() in file ../Sources/glwidget.cpp line 791
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_ENUM" 500 at m_env_map->bind() called from void GLWidget::bakeEnviromentalMaps() in file ../Sources/glwidget.cpp line 797
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_ENUM" 500 at m_env_map->bind() called from virtual void GLWidget::paintGL() in file ../Sources/glwidget.cpp line 586
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_ENUM" 500 at m_prefiltered_env_map->bind() called from virtual void GLWidget::paintGL() in file ../Sources/glwidget.cpp line 696
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_ENUM" 500 at m_env_map->bind() called from virtual void GLWidget::paintGL() in file ../Sources/glwidget.cpp line 700
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_PATCHES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 274
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_ENUM" 500 at m_env_map->bind() called from virtual void GLWidget::paintGL() in file ../Sources/glwidget.cpp line 586
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_ENUM" 500 at m_prefiltered_env_map->bind() called from virtual void GLWidget::paintGL() in file ../Sources/glwidget.cpp line 696
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_ENUM" 500 at m_env_map->bind() called from virtual void GLWidget::paintGL() in file ../Sources/glwidget.cpp line 700
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_PATCHES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 274
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at program->bind() called from void GLImage::render() in file ../Sources/glimageeditor.cpp line 398
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawElements(GL_TRIANGLES, 3_2, GL_UNSIGNED_INT, 0) called from void GLImage::copyTex2FBO(GLuint, QGLFramebufferObject_) in file ../Sources/glimageeditor.cpp line 2626
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawElements(GL_TRIANGLES, 3_2, GL_UNSIGNED_INT, 0) called from void GLImage::applyPerspectiveTransformFilter(QGLFramebufferObject_, QGLFramebufferObject_) in file ../Sources/glimageeditor.cpp line 1201
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawElements(GL_TRIANGLES, 3_2, GL_UNSIGNED_INT, 0) called from void GLImage::applyPerspectiveTransformFilter(QGLFramebufferObject_, QGLFramebufferObject_) in file ../Sources/glimageeditor.cpp line 1207
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawElements(GL_TRIANGLES, 3_2, GL_UNSIGNED_INT, 0) called from void GLImage::applyInvertComponentsFilter(QGLFramebufferObject_, QGLFramebufferObject_) in file ../Sources/glimageeditor.cpp line 1935
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawElements(GL_TRIANGLES, 3_2, GL_UNSIGNED_INT, 0) called from void GLImage::applyColorHueFilter(QGLFramebufferObject_, QGLFramebufferObject_) in file ../Sources/glimageeditor.cpp line 1159
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawElements(GL_TRIANGLES, 3_2, GL_UNSIGNED_INT, 0) called from void GLImage::copyFBO(QGLFramebufferObject_, QGLFramebufferObject_) in file ../Sources/glimageeditor.cpp line 2606
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawElements(GL_TRIANGLES, 3_2, GL_UNSIGNED_INT, 0) called from void GLImage::copyFBO(QGLFramebufferObject_, QGLFramebufferObject_) in file ../Sources/glimageeditor.cpp line 2606
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawElements(GL_TRIANGLES, 3_2, GL_UNSIGNED_INT, 0) called from void GLImage::applyHeightProcessingFilter(QGLFramebufferObject_, QGLFramebufferObject_, bool) in file ../Sources/glimageeditor.cpp line 2493
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawElements(GL_TRIANGLES, 3_2, GL_UNSIGNED_INT, 0) called from void GLImage::copyFBO(QGLFramebufferObject_, QGLFramebufferObject_) in file ../Sources/glimageeditor.cpp line 2606
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawElements(GL_TRIANGLES, 3_2, GL_UNSIGNED_INT, 0) called from void GLImage::render() in file ../Sources/glimageeditor.cpp line 959
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at program->bind() called from void GLImage::render() in file ../Sources/glimageeditor.cpp line 398
[21/09/2015 17:20:49] {Debug} Doing first draw of "grunge" texture.
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawElements(GL_TRIANGLES, 3_2, GL_UNSIGNED_INT, 0) called from void GLImage::copyTex2FBO(GLuint, QGLFramebufferObject_) in file ../Sources/glimageeditor.cpp line 2626
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawElements(GL_TRIANGLES, 3_2, GL_UNSIGNED_INT, 0) called from void GLImage::applyGrungeWarpNormalFilter(QGLFramebufferObject_, QGLFramebufferObject_) in file ../Sources/glimageeditor.cpp line 2799
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawElements(GL_TRIANGLES, 3_2, GL_UNSIGNED_INT, 0) called from void GLImage::applyGrungeRandomizationFilter(QGLFramebufferObject_, QGLFramebufferObject_) in file ../Sources/glimageeditor.cpp line 2771
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawElements(GL_TRIANGLES, 3_2, GL_UNSIGNED_INT, 0) called from void GLImage::applyInvertComponentsFilter(QGLFramebufferObject_, QGLFramebufferObject_) in file ../Sources/glimageeditor.cpp line 1935
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawElements(GL_TRIANGLES, 3_2, GL_UNSIGNED_INT, 0) called from void GLImage::applyColorHueFilter(QGLFramebufferObject_, QGLFramebufferObject_) in file ../Sources/glimageeditor.cpp line 1159
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawElements(GL_TRIANGLES, 3_2, GL_UNSIGNED_INT, 0) called from void GLImage::copyFBO(QGLFramebufferObject_, QGLFramebufferObject_) in file ../Sources/glimageeditor.cpp line 2606
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawElements(GL_TRIANGLES, 3_2, GL_UNSIGNED_INT, 0) called from void GLImage::copyFBO(QGLFramebufferObject_, QGLFramebufferObject_) in file ../Sources/glimageeditor.cpp line 2606
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawElements(GL_TRIANGLES, 3_2, GL_UNSIGNED_INT, 0) called from void GLImage::applyHeightProcessingFilter(QGLFramebufferObject_, QGLFramebufferObject_, bool) in file ../Sources/glimageeditor.cpp line 2493
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawElements(GL_TRIANGLES, 3_2, GL_UNSIGNED_INT, 0) called from void GLImage::copyFBO(QGLFramebufferObject_, QGLFramebufferObject_) in file ../Sources/glimageeditor.cpp line 2606
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_ENUM" 500 at m_env_map->bind() called from virtual void GLWidget::paintGL() in file ../Sources/glwidget.cpp line 586
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_ENUM" 500 at m_prefiltered_env_map->bind() called from virtual void GLWidget::paintGL() in file ../Sources/glwidget.cpp line 696
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_ENUM" 500 at m_env_map->bind() called from virtual void GLWidget::paintGL() in file ../Sources/glwidget.cpp line 700
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_PATCHES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 274
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at program->bind() called from void GLImage::render() in file ../Sources/glimageeditor.cpp line 398
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawElements(GL_TRIANGLES, 3_2, GL_UNSIGNED_INT, 0) called from void GLImage::copyTex2FBO(GLuint, QGLFramebufferObject_) in file ../Sources/glimageeditor.cpp line 2626
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawElements(GL_TRIANGLES, 3_2, GL_UNSIGNED_INT, 0) called from void GLImage::applyPerspectiveTransformFilter(QGLFramebufferObject_, QGLFramebufferObject_) in file ../Sources/glimageeditor.cpp line 1201
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawElements(GL_TRIANGLES, 3_2, GL_UNSIGNED_INT, 0) called from void GLImage::applyPerspectiveTransformFilter(QGLFramebufferObject_, QGLFramebufferObject_) in file ../Sources/glimageeditor.cpp line 1207
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawElements(GL_TRIANGLES, 3_2, GL_UNSIGNED_INT, 0) called from void GLImage::applyInvertComponentsFilter(QGLFramebufferObject_, QGLFramebufferObject_) in file ../Sources/glimageeditor.cpp line 1935
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawElements(GL_TRIANGLES, 3_2, GL_UNSIGNED_INT, 0) called from void GLImage::applyColorHueFilter(QGLFramebufferObject_, QGLFramebufferObject_) in file ../Sources/glimageeditor.cpp line 1159
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawElements(GL_TRIANGLES, 3_2, GL_UNSIGNED_INT, 0) called from void GLImage::copyFBO(QGLFramebufferObject_, QGLFramebufferObject_) in file ../Sources/glimageeditor.cpp line 2606
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawElements(GL_TRIANGLES, 3_2, GL_UNSIGNED_INT, 0) called from void GLImage::copyFBO(QGLFramebufferObject_, QGLFramebufferObject_) in file ../Sources/glimageeditor.cpp line 2606
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawElements(GL_TRIANGLES, 3_2, GL_UNSIGNED_INT, 0) called from void GLImage::applyHeightProcessingFilter(QGLFramebufferObject_, QGLFramebufferObject_, bool) in file ../Sources/glimageeditor.cpp line 2493
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawElements(GL_TRIANGLES, 3_2, GL_UNSIGNED_INT, 0) called from void GLImage::copyFBO(QGLFramebufferObject_, QGLFramebufferObject_) in file ../Sources/glimageeditor.cpp line 2606
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_ENUM" 500 at m_env_map->bind() called from virtual void GLWidget::paintGL() in file ../Sources/glwidget.cpp line 586
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_ENUM" 500 at m_prefiltered_env_map->bind() called from virtual void GLWidget::paintGL() in file ../Sources/glwidget.cpp line 696
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_ENUM" 500 at m_env_map->bind() called from virtual void GLWidget::paintGL() in file ../Sources/glwidget.cpp line 700
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_PATCHES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 274
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at program->bind() called from void GLImage::render() in file ../Sources/glimageeditor.cpp line 398
[21/09/2015 17:20:49] {Debug} Doing first draw of "roughness" texture.
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawElements(GL_TRIANGLES, 3_2, GL_UNSIGNED_INT, 0) called from void GLImage::copyTex2FBO(GLuint, QGLFramebufferObject_) in file ../Sources/glimageeditor.cpp line 2626
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawElements(GL_TRIANGLES, 3_2, GL_UNSIGNED_INT, 0) called from void GLImage::applyPerspectiveTransformFilter(QGLFramebufferObject_, QGLFramebufferObject_) in file ../Sources/glimageeditor.cpp line 1201
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawElements(GL_TRIANGLES, 3_2, GL_UNSIGNED_INT, 0) called from void GLImage::applyPerspectiveTransformFilter(QGLFramebufferObject_, QGLFramebufferObject_) in file ../Sources/glimageeditor.cpp line 1207
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawElements(GL_TRIANGLES, 3_2, GL_UNSIGNED_INT, 0) called from void GLImage::applyInvertComponentsFilter(QGLFramebufferObject_, QGLFramebufferObject_) in file ../Sources/glimageeditor.cpp line 1935
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawElements(GL_TRIANGLES, 3_2, GL_UNSIGNED_INT, 0) called from void GLImage::applyGrayScaleFilter(QGLFramebufferObject_, QGLFramebufferObject_) in file ../Sources/glimageeditor.cpp line 1911
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawElements(GL_TRIANGLES, 3_2, GL_UNSIGNED_INT, 0) called from void GLImage::applyHeightProcessingFilter(QGLFramebufferObject_, QGLFramebufferObject_, bool) in file ../Sources/glimageeditor.cpp line 2493
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawElements(GL_TRIANGLES, 3_2, GL_UNSIGNED_INT, 0) called from void GLImage::copyFBO(QGLFramebufferObject_, QGLFramebufferObject*) in file ../Sources/glimageeditor.cpp line 2606
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_ENUM" 500 at m_env_map->bind() called from virtual void GLWidget::paintGL() in file ../Sources/glwidget.cpp line 586
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_ENUM" 500 at m_prefiltered_env_map->bind() called from virtual void GLWidget::paintGL() in file ../Sources/glwidget.cpp line 696
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_ENUM" 500 at m_env_map->bind() called from virtual void GLWidget::paintGL() in file ../Sources/glwidget.cpp line 700
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_PATCHES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 274
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_vertices.size()) called from void Mesh::drawMesh(bool) in file ../Sources/utils/Mesh.cpp line 267
[21/09/2015 17:20:49] {Debug} OpenGL error "INVALID_OPERATION" 502 at glDrawArrays(GL_TRIANGLES, 0, gl_
from awesomebump.
Did you try to google the first warning ?
libpng warning: iCCP: Not recognizing known sRGB profile
For me it may lead to situation that any image is loaded which cause other errors later.
Maybe you should try to solve the libpng problem first
from awesomebump.
The libpng problem seems to be harmless, it happens on Fedora mostly and in almost all programs that use libpng.
from awesomebump.
Thanks for that Calinou.
I haven't investigated it. Given it's a warning and the OpenGL issues are errors, I de-prioritized it.
The NVIDIA RAM reporting as zero is because there is no current (GL) context.
The next error glBindTexture @CommonObjects.h, line 346 I suspect might be due to it being called prior to initializeGLFunctions being called.
A bit of reorganization within MainWindow might be able to address that specific ordering. However I'm unsure if the errors that follow it are consequential or have independent cause.
from awesomebump.
The patch below demonstrates the first issue...
diff --git a/Sources/mainwindow.cpp b/Sources/mainwindow.cpp
index 54d162f..4c08a0a 100644
--- a/Sources/mainwindow.cpp
+++ b/Sources/mainwindow.cpp
@@ -22,6 +22,8 @@ MainWindow::MainWindow(QWidget *parent) :
glImage = new GLImage(this);
glWidget = new GLWidget(this,glImage);
- glWidget->makeCurrent();^M
+^M
connect(glImage,SIGNAL(rendered()),this,SLOT(initializeImages()));
diffuseImageProp = new FormImageProp(this,glImage);
from awesomebump.
Ok, so further to above. At least some of these problems lie in initialization of the FormImageProp members of MainWindow. FormImageBase contains imageProp which is of type FBOImageProporties (sic).
imageProp is being initialized in FormImageProp::setImage which is being called from the MainWindow constructor. I suspect these probably needs to be initialized from within an initializeGL callback -no obvious candidate presents itself.
Alternatively, FBOImageProporties might get away with lazy initialization.
My two cents...
from awesomebump.
Ok, I tracked this issue down to the 3.14 commit: b212a52. This commit is rather large but I'm at least going to try and sift through it and figure out what the issue could be.
from awesomebump.
Hey everyone, I have an update. Turns out I was way off and the commit that broke the GL rendering was actually e877f55. The issue is this line:
glFormat.setProfile( QGLFormat::CoreProfile );
Please note this bug only affects Linux and Mac because of the preprocessor declaration setting this value for only those platforms.
The QGLFormat::CoreProfile disables OpenGL functions depreciated in 3.0. The real solution to fixing this problem is to find where in the source the depreciated functions are used and upgrade them with the current iterations. As a workaround until a fix is made you can simply comment out that line (Sources/main.cpp, line 184 in the current HEAD (d495e35).
Just created a pull request for this temporary workaround.
from awesomebump.
Well done CodePhase - worked for me.
from awesomebump.
Hi sorry for dalay, thank you! I will try this right now!
from awesomebump.
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