Comments (8)
Could you be more precise? I don't know what is your problem? For me on this screenshot everything is ok.
from awesomebump.
Here's a screenshot of the same texture in AB 3.0:
Is this just a change in the rendering code?
from awesomebump.
Yeah, I changed a bit in code, so that maybe that is the problem. Today (in few hours) I will release new version of AB4.0. Could you check it for me and send me some feedback?
from awesomebump.
I just built 4.0 beta (thanks again for the build script!), and it's working fine so far. Well, I made the mistake of turning the light settings up to maximum before I switched to bump map shading and got flared to death, but that's my fault.:P I'm getting some strange issues with this though, here's how normal maps display now:
Even more strange, when I go to the grunge texture settings and click "enable normalization", the normal texture displays as expected. Then if I go back to the diffuse settings I see the diffuse texture displayed on my object - with enable preview turned on!
from awesomebump.
- Yeah, I think normal map is OK in the image you send me, this is because I decided to remove this old annoying blue preview in the 3D widget when "Conversion from Basemap" was enabled. So from now it will be grayscale image only.
- New video with 4.0 is ready at YT, so you can watch it to see how to use Grunge maps in AB.
- If you will have still problems, could you be so kind and make a short movie and send me in order to see how to reproduce the bug you found?
from awesomebump.
Ah OK, I see the problem, thanks! Fortunately this is really small bug :)
from awesomebump.
Yes, I'll make sure to do that in the future.:)
from awesomebump.
Closing this issue.
from awesomebump.
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