Comments (15)
Hi, I was on holidays. Can you check older versions of AB?
I've added the "mouse loop" feature recently which I think does the problem in your case.
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Hey there, np thanks for the follow up.
i tried 2.1 but i cant get it compiled - getting an error
/usr/lib/qt/bin/rcc -name content ../content.qrc -o qrc_content.cpp
Makefile:597: recipe for target 'qrc_content.cpp' failed
RCC: Error in '../content.qrc': Cannot find file 'content/Capsule.obj'
make: *** [qrc_content.cpp] Error 1
17:44:55: The process "/usr/bin/make" exited with code 2.
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Ok, I know where is the problem.
Please remove the Capsule.obj file from the content.qrc file.
You can do it through the Qt creator or just by opening this file
in any text editor and remove the line:
content/Capsule.obj
from awesomebump.
Hey, I also have the 3d viewport navigation problems.
I think, there are two different problems. The error described in this issue (the navigation lags back to origin) occures the first time in the commit be8bb6f (I have used git bisect
)
But I had a second issue, that the viewport lags for one or two seconds. That issue is already reproducable in 2.x versions.
Edit: I think I was able to workaround the second issue by replacing all updateGL calls with a new function markDirty, which makes sure, that updateGL will be queued (exactly once) for the next main-loop execution.
But I am currently to tired to create a pull request, this will have to wait for tomorrow.
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Ok, thanks for info. I'm waiting for P-R.
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Ok, my Pull Request is online. But I don't like it, because it's somehow ugly. You can use if you want. Maybe you just want to look at it and develop a better solution.
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Ok, thanks. Yeah its a really big pull request.
Can you try something simpler before I do your pull request?
You can disable all image processings during the mouse dragging:
You need to add one new variable: e.g: bool bMouseDragging; in class GLImage.
In cpp file you can find such line:
if(!bSkipStandardProcessing){
change it to something like that:
if(!bSkipStandardProcessing && !bMouseDragging){
then in function:
void GLImage::mousePressEvent(QMouseEvent *event)
add line:
bMouseDragging = true;
and in:
void GLImage::mouseReleaseEvent(QMouseEvent *event){
add line:
bMouseDragging = false;
and updateGL() at the end.
What about that? I know that you will lost all image effects during mouse dragging, but such solution is much simpler.
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Ok, I've tried the bMouseDragging trick, but I couldn't see a difference between "before" and "after" using bMouseDragging to controll the image effects
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Ok thank, I was courious, because It should help to reduce the GPU computation time, but if the problem is in drivers as you wrote, your solutions will be better. I will take a look at your PR this evening.
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Ok, I did the merge. Once again thanks for this fix, I see improvement!
Can you check new commit just in case? If everything will be ok, you can close this issue.
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You're welcome :)
I've checked, and it looks ok for me.
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i will give it a try with this improvement.
fixing and using the 2.1 compile by removing Capsule.obj is not an option for me
from awesomebump.
Ok, please give me a feedback if it works now.
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works flawlessly.
thanks a lot from my side Robert for the fix/PR and Krzysztof for PR check implement and of curse making and maintaining AB : -)
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Ok, I'm closing this issue.
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