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血魂S's Projects

noahgameframe icon noahgameframe

A fast, scalable, distributed game server engine/framework for C++, include actor library, network library,can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.

node_editor_framework icon node_editor_framework

A flexible and modular Node Editor Framework for creating node based displays and editors in Unity

npbehave icon npbehave

Event Driven Behavior Trees for Unity 3D

opencv3-intro-book-src icon opencv3-intro-book-src

:blue_book:《OpenCV3编程入门》书本配套源码 |《Introduction to OpenCV3 Programming》Book Source Code

particleeffectforugui icon particleeffectforugui

Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.

pbr-white-paper icon pbr-white-paper

⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)

piskel icon piskel

A simple web-based tool for Spriting and Pixel art.

poco icon poco

A cross-engine test automation framework based on UI inspection

poseplus_tbs icon poseplus_tbs

基于unity3d重写的动作系统PosePlus,回合制策略游戏实现。

real-esrgan icon real-esrgan

Real-ESRGAN aims at developing Practical Algorithms for General Image Restoration.

real-time-rendering-3rd-cn-summary-ebook icon real-time-rendering-3rd-cn-summary-ebook

:blue_book: 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。

render-books icon render-books

游戏引擎开发资料汇总(https://www.zhihu.com/people/yangshuohao)

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