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jourdain avatar jourdain commented on July 19, 2024

Yes by using { fullpath: true } as option in the setUrl.

See https://github.com/Kitware/vtk-js/blob/master/Sources/IO/Misc/OBJReader/index.js#L182-L183

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zachmullen avatar zachmullen commented on July 19, 2024

Great, thanks!

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jourdain avatar jourdain commented on July 19, 2024

BTW if you are doing some generic girder plugin, you might want to use StandaloneSceneLoader as it is use here with girder and is also meant to load OBJ file.

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zachmullen avatar zachmullen commented on July 19, 2024

Thanks for the tip, I actually have a minimal setup working now with the following:

    const renderWindow = vtkRenderWindow.newInstance();
    const renderer = vtkRenderer.newInstance();
    renderWindow.addRenderer(renderer);

    const reader = vtkObjReader.newInstance();
    const mapper = vtkMapper.newInstance();
    mapper.setInputConnection(reader.getOutputPort());
    const actor = vtkActor.newInstance();
    actor.setMapper(mapper);
    renderer.addActor(actor);

    const container = this.$('.g-surface-viewer-container')[0];
    const glwindow = vtkOpenGLRenderWindow.newInstance();
    glwindow.setContainer(container);
    renderWindow.addView(glwindow);

    const interactor = vtkRenderWindowInteractor.newInstance();
    interactor.setView(glwindow);

    reader.setUrl(this.model.downloadUrl(), {fullpath: true}).then(() => {
        renderer.resetCamera();
        renderWindow.render();

        interactor.initialize();
        interactor.bindEvents(container);
    });

screen shot 2017-05-23 at 2 11 34 pm

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jourdain avatar jourdain commented on July 19, 2024

Awesome! Thanks for sharing...

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