Comments (7)
:/
Thanks for the report. Ill install f6 and have a look
from kmotion.
OK so this doesnt crash for me. Can you give me more information please?
URP version, OS and version, GFX card model, Unity settings (build platforms, colorspace, dotnet version, scripting backend).
Also a crashdump would be amazing if you could get me one?
https://answers.unity.com/questions/889831/where-is-the-crashdmp-file-for-editor-crashes-loca.html
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Thanks for the quick response, so I tried a clean project with the same build settings and it did not crash however, I get a black screen when using kmotion together with the ARFoundation "AR background render feature", perhaps these two render features don't play well together?
URP version 7.1.8, OS Catalina Mac, Build Platform iOS, Linear Colorspace.
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I will also get you a crash dump
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Thanks for the information. Very helpful. Ill try it with the AR background feature, it may indeed not play nice there. I also havent tried building to iOS as I dont have a device for it. Maybe I can source one from a friend...
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The same occurs for 2019.3.4f1, URP 7.3.1, build type = Win PC Standalone.
Added w/o errors to scene in 2020.1.8f1, URP 8.2.0, but no any blur effect is visible in Play Mode
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Same happening to me. Did we get a fix?
When adding the MotionRenderFeature to the URP during play mode, it works. But as soon as I stop the play, it crashes.
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Related Issues (10)
- 2019.3.0f6 Conflict with camera Post Processing flag HOT 1
- 2019.3.0f6 Wrong motion blur on objects that is attached to the camera HOT 1
- Does not working :[ HOT 9
- Couldn't make it work with Unity 2019.3.2f1 HOT 1
- Does Kmotion surport Skinned Mesh Render?
- Help getting this to work on 2019.4 HOT 7
- Doesn't support srp batching
- Shader error after import HOT 2
- Help needed HOT 3
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