Comments (4)
Fixed it in release 1.5.2.
Thanks for the solution!
from yati.
Oh, yes.
As soon as you confirm it works I'll adapt your hack (as it's quite an elegant one).
from yati.
Alright,
I have created a minimal example showcasing the issue. The attached zip has the fix code written, but commented out, thus showcasing the import error (note: you may need to open the tiled project, drag the map object and save in tiled to trigger a reload with the error).
You can then search for # TEMPLATE PATH FIX
to find where to uncomment the code for the fix. After updating, you may need to restart godot, and ensure YATI reloads the map.
Without the fix you should see this error:
from yati.
I'm unsure how the fix would need to look like for C#
from yati.
Related Issues (20)
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