Comments (2)
You can create a „GLTF Recorder Track“ in the timeline window. Then, on the track, add a „GLTF Recorder Clip“. Assign the root node to export in the clip inspector, adjust the path as needed, and press play. During the clip, the animation will be recorded and saved to disk when the clip ends.
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Thank you, I got confused by the possibility also to add a recorder script , which is another option more flexible since you can bind commands and it uses another path, a demo scene would solve all this, i should def work on this :)
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