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hybridherbst avatar hybridherbst commented on June 18, 2024

Thanks for the report! cc @pfcDorn, would be great if you take a look.

When you drag the UnityGLTF (quantized) import into the scene, does the model show up? I remember there being an issue about the bounds of models being incorrect in some cases, which breaks Unity's model preview, but doesn't actually break the imported model.

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pfcDorn avatar pfcDorn commented on June 18, 2024

I guess you are right. Mesh is there, but it get not rendered. But also not in Scene view. I will take a closer look
image

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pfcDorn avatar pfcDorn commented on June 18, 2024

hm...it seems to be more an scale issue here. When i set the import scale to 65000, then it has the same size as the gltfast import. So maybe it's a quantization issue here

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pfcDorn avatar pfcDorn commented on June 18, 2024

I have fixed it :)
There was just missing some checks if the quantized data should be normalized or not

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hybridherbst avatar hybridherbst commented on June 18, 2024

Please only close PRs when the fix has actually landed in a release!

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