Comments (3)
For glTF 1.0, we really only need the "WebGL : 1.0" profile. This will work for WebGL, OpenGL ES 2.0, and OpenGL compatibility profile (unfortunately still widely used).
However, moving forward, we definitively want other profiles to support the modern GLSL on desktop and other features like binary shaders, new shader stages, 32-bit indices, etc.
A client could negotiate this via a rest API.
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Excellent.
On Fri, Mar 15, 2013 at 5:27 AM, Patrick Cozzi [email protected]:
For glTF 1.0, we really only need the "WebGL : 1.0" profile. This will
work for WebGL, OpenGL ES 2.0, and OpenGL compatibility profile
(unfortunately still widely used).However, moving forward, we definitively want other profiles to support
the modern GLSL on desktop and other features like binary shaders, new
shader stages, 32-bit indices, etc.A client could negotiate this via a rest API.
—
Reply to this email directly or view it on GitHubhttps://github.com//issues/2#issuecomment-14957765
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profile
is part of the new schema. @fabrobinet can we close this?
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