Comments (7)
We actually already do this, see:
cache:
- cmake-build/dependencies -> appveyor.yml, .gitmodules
- cmake-build/GLTF/dependencies -> appveyor.yml, .gitmodules
This is a problem that needs fixing, but it is probably a visual studio configuration problem, since the files are cached.
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Also, a note for reference, travis doesn't support automatic cache invalidation like AppVeyor does, so if the cache breaks the build, it has to be cleared manually; not ideal.
Downloading built binaries externally would definitely help the runtime of both build scripts.
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Opencollada binaries are available directly on github in the release tab - https://github.com/KhronosGroup/OpenCOLLADA/releases
I recommend using those because they have been built on a controlled environment, and have the release number burn in by the opencollada build process.
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@RemiArnaud, I appreciate that; unfortunately the OpenCOLLADA releases don't have built binaries for all of the variants that we build here (x86, x64, Debug, Release). If that were available, I would definitely use them.
For the time being I've parked our built dependencies with variants on a release here, which may not be such a bad thing in case we eventually have other projects we don't want to build in CI besides OpenCOLLADA, for example for something like #73.
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Closed by #74.
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@lasalvavida - please let me know what you need, we'll build those binaries.
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@RemiArnaud. Sure! Right now it looks like the windows release you have was built in x64 release mode. That means for windows you are missing x64 debug, x86 release and x86 debug. I haven't tried the Linux and Mac binaries yet.
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Related Issues (20)
- Can't find COLLADA2GLTF-bin[.exe] after building the sln
- Export settings for CityEngine
- Exported file wrong transform mode resulting in broken animation and models
- Model will lose when have lots of components?
- I/O warning : failed to load external entity HOT 2
- texture with spaces in name
- Some parts of model are converted with wrong position
- Texture coords not being exported HOT 1
- GLTF::Node::Transform must have virtual destructor
- Nothing happens when I type .\COLLADA2GLTF-bin in terminal
- COLLADA2GLTF-v2.1.5-windows-Release-x64 canot convert dae to gltf 1.0, but v2.1.4 can HOT 2
- Transparency conversion seems to be lost
- fatal error: draco/draco_features.h: No such file or directory when make? HOT 5
- ERROR: Couldn't write buffer to path '' HOT 1
- Compression Level for Draco
- Segfaults, vertices strewn in random places, missing faces, etc.
- Wrong Tangent and Binormal After Conversion
- the dracoCompression doesn't work in COLLADA2GLTF v2.1.5 using COLLADA2GLTF-v2.1.5-windows-Release-x64.zip
- Converting GLTF to Collada? HOT 2
- Please rename default branch from 'master' to 'main' per Khronos policy HOT 2
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