Comments (5)
The game intro animation is getting loaded too in that loading process ^^ I could prioritize the pre-rendering and stuff for the game intro and render it over the loading screen after it's done, but that would probably be a very laggy slideshow adventure :D
Tl;dr: Nope, that’s not possible, sorry :/
Only thing I could add is a little preview of the animation that is currently getting loaded ^^
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thought I would ask.
Would it be possible to put a new static screen up that the Mojang Logo and the memory data bars would run on top of?
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You mean a static background image? That would be possible!
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from fancymenu.
Well.. this will not work like I wanted it to work..
Would be too much work.. I'm really sorry :/
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Related Issues (20)
- [MC 1.20+; Unconfirmed] Player Entity elements always render on top of everything, despite being behind other elements HOT 1
- Player entity and splash text not showing in main menu HOT 1
- [1.20.1]The delayed appearance feature of the button doesn't work HOT 3
- Last Joined World button shows tooltip while loading HOT 1
- Text Editor: Game crash when pressing DEL while cursor is on last character HOT 1
- Very Little Menu on macOS "basic screen" HOT 1
- Button Action Open Link breaks on press "Done"
- Mod 1.19.4 Realm notification HOT 1
- Menu Flicker
- Crash when entering the chest, pause menu and so on HOT 6
- Ability to change the header and footer textures of scrollable screens HOT 1
- `&` formatting codes in `pastetochat` and `sendmessage` actions get replaced with `§` codes
- [MC 1.16.5+] Game crashes at the start with Intel integrated low Graphic Card HOT 2
- Game freezes every 1 - 3 seconds with this mod on HOT 4
- How to manually undo a screen override HOT 2
- [Question] How to change Title Texture
- Incompatibility with Remove Reloading Screen HOT 3
- Incompatibility with Axiom HOT 2
- [1.19.2] CRASH with Fancy Menu (unregistered/unidentifiable Konkrete dependency?) HOT 6
- ESSENTIAL Mod now has parity and is supported!
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