Related Issues (20)
- Elevation of connected mountain tiles
- Add load grid variant that accepts context
- Trees and portals in fog not visible after load
- Fix outline of enemy still visible when enemy hidden
- Make codex data available in shaders
- Replace Offset component with child entity
- Clicking trees should count as clicking zone
- Decouple action implementations from queue HOT 2
- Fade textures between zones
- Split the concepts of creature and things moving on map HOT 1
- Custom selected effect HOT 1
- Adapt to new bevy_asset_loader API
- Template/Blueprint for entity hierarchies HOT 1
- Use bevy primitive shapes for camera bounds
- Fix clippy::implied_bounds_in_impls
- Upgrade to bevy 0.13
- Implement Meshable for Hexagon
- Use bevy_mod_stylebuilder to style ui elements
- Define reactive user interface using quill
- Replace input mod events with observers
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