Comments (3)
If possible this would be a super cool way to control large amounts of geometrybwith minimal patching
from klak.
Even though you can use the Delay node to delay events, it's not recommended to use the Wiring system with "large amounts of geometry". I can admit that Klak is super inefficient in performance/memory wise. You should use another performant system for such cases.
I'm closing this issue. Please feel free to reopen if you have further questions.
from klak.
from klak.
Related Issues (20)
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from klak.