Comments (4)
Thanks for pointing it out. I applied the workaround in the following commit, this doesn't solve the actual problem though.
Recently I realized that invoking DrawMesh
in beginCameraRendering
is not allowed (it may cause a crash in some cases). I'll fix the issue in a future version.
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Although this didn't solve the issue here, I just wanted to thank you for this code example, I couldnt for the life of me figure out where this beginCameraRendering event was since they changed the API. You're a lifesaver!
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Did you get it to work? i am pretty sure there is an official keijiro fix for newer Unity.
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My issue was completely unrelated to FFmpegOut so my appologies, however this was the only piece of actual code I could find via google with the updated API which is why I was grateful!
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Related Issues (20)
- Video quality problem. Video Look Worth than In Game HOT 8
- Issues with VR? HOT 2
- Support for Server build HOT 4
- Where is the output video stored? HOT 8
- UI Canvas World Space not captured/visible in Player (Windows) HOT 5
- Failed to initialize an FFmpeg session due to missing executable file. Please check FFmpeg installation. HOT 2
- FFMpegout UWP App Unity Build HOT 2
- audio reorder HOT 2
- Repo HOT 1
- Capturing on -batchmode HOT 4
- Videos recorded from a mac build is blue tinted HOT 3
- MacOS - "Native error= Access denied" when recording video HOT 2
- CS1644: Feature `null propagating operator' HOT 1
- How to change path file, name file and stop recording scripting? HOT 2
- FFmpegOut for linux HOT 7
- No channel layout for input 1 HOT 6
- Recording video from screen and adding audio to the recording in one move HOT 1
- Recording a .webm video to .mp4 results in sped up videos HOT 6
- Error on import: 'DynamicMethod' could not be found HOT 1
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