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Beta 2019.3.0b1 Blitter.cs hack about ffmpegout HOT 4 CLOSED

keijiro avatar keijiro commented on September 16, 2024 1
Beta 2019.3.0b1 Blitter.cs hack

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Comments (4)

keijiro avatar keijiro commented on September 16, 2024

Thanks for pointing it out. I applied the workaround in the following commit, this doesn't solve the actual problem though.

52d6e15

Recently I realized that invoking DrawMesh in beginCameraRendering is not allowed (it may cause a crash in some cases). I'll fix the issue in a future version.

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EMBYRDEV avatar EMBYRDEV commented on September 16, 2024

Although this didn't solve the issue here, I just wanted to thank you for this code example, I couldnt for the life of me figure out where this beginCameraRendering event was since they changed the API. You're a lifesaver!

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geslotencirkel avatar geslotencirkel commented on September 16, 2024

Did you get it to work? i am pretty sure there is an official keijiro fix for newer Unity.

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EMBYRDEV avatar EMBYRDEV commented on September 16, 2024

My issue was completely unrelated to FFmpegOut so my appologies, however this was the only piece of actual code I could find via google with the updated API which is why I was grateful!

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