Comments (1)
Turns out I was still using XCode 7.2.1 with Swift 2.1. Getting the 2.3.0 release compiled flawlessly.
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Related Issues (20)
- Wrong image scaling in SwiftUI (layout size is calculated in pixels) HOT 5
- Custom HTTP header example HOT 1
- storeCachedData: callback once stored in cache HOT 5
- LazyImage: What is the correct way to reload reload an image after a network failure? HOT 2
- Use GIF with NukeUI HOT 2
- Custom CacheKey like SDWebImage HOT 1
- Images fetched with ImagePrefetcher on shared pipeline are not in cache, but they are when manually loading each one HOT 1
- Include Privacy Manifests for the SDK HOT 4
- Is it possible to use a custom CIFilter with an ImageRequest? HOT 2
- Missing support for macCatalyst in Nuke 12.4 HOT 2
- LazyImage(url:) does not load image when using ImageRenderer HOT 3
- Add mandatory privacy manifest HOT 1
- SwiftUI Warning: Accessing StateObject's object without being installed on a View. This will create a new instance each time. HOT 2
- Xcode 15.3 concurrency warnings when using `Screen.scale`
- The operation couldn’t be completed: ImagePipeline.Error error 0 HOT 1
- Missing documentation for using LazyImage implementation inside Package HOT 2
- ImageRequest userInfo dictionary `Any` type for value allows unsupported types for imageIdKey HOT 2
- Any way to modify ImageRequest before it's executed? HOT 1
- Potential Memory Issue when using any processors such as Resize HOT 11
- Custom DataLoader without native URL cache
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