Coder Social home page Coder Social logo

opendf's People

Contributors

cornytrace avatar kcat avatar psi29a avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

opendf's Issues

CMake error: graphicswindow.cpp

I've installed the dependencies and am met with this error when trying to build:

→ make                                                                                                                                                                                               [1c5266b]
[ 10%] Built target bsatool
Scanning dependencies of target opendf
[ 12%] Building CXX object CMakeFiles/opendf.dir/src/components/sdlutil/graphicswindow.cpp.o
/home/y4my4m/Dev/opendf/src/components/sdlutil/graphicswindow.cpp: In function ‘void SDLUtil::graphicswindow_SDL2()’:
/home/y4my4m/Dev/opendf/src/components/sdlutil/graphicswindow.cpp:312:27: error: ‘setWindowingSystemInterface’ is not a member of ‘osg::GraphicsContext’
  312 |     osg::GraphicsContext::setWindowingSystemInterface(new SDL2WindowingSystemInterface);
      |                           ^~~~~~~~~~~~~~~~~~~~~~~~~~~
make[2]: *** [CMakeFiles/opendf.dir/build.make:83: CMakeFiles/opendf.dir/src/components/sdlutil/graphicswindow.cpp.o] Error 1
make[1]: *** [CMakeFiles/Makefile2:125: CMakeFiles/opendf.dir/all] Error 2
make: *** [Makefile:150: all] Error 2

image

Any advice?

I'm using arch linux. The dependencies/gcc are all recent/latest versions.

Terrains rendering fails when using a GPU not supporting GLSL 1.40

In commit 9d2e4a0, you made both terrain.vert and terrain.frag use GLSL version 1.40.
Sadly my Intel HD4000 supports GLSL up to 1.30 (confirmed by glxinfo; core profile GLSL goes up to version 3.30) and thus could not render the ground. Using the discrete nvidia card (with the closed-source driver) instead is fine but uses way more battery.

Forcing -Wall really neccesary?

Forcing -Wall is in my opinion not really necessary as it produces so much superfluous messages that it does not really help with anything.
If desired you can configure cmake when running from the commandline / gui it to add the -wall.

Inconsistency detected by ld.so: dl-close.c: 764: _dl_close: Assertion `map->l_init_called' failed!

So I was looking around the command line output and I wondered where this assertion came from.
Turns out it comes not from the opendf binary but from glibc itself and I am not enough skilled to go deeper in the code to spot it.

It firstly appeared in cba709b (sadly a huge commit) and is still present in master, thanks git-bisect.

It's not a high priority issue at all, just an error message to keep track of since it does not affect/crash anything yet.
Tell me if you need more info about this failed assertion.

PNG lib warning : iCCP: known incorrect sRGB profile

This warning message comes from libpng when it sees a "unpleasant" png file.

It's in no way something imporant but it gets easily fixed by running convert MyGUI_Pointers.png -strip MyGUI_Pointers.png and convert MyGUI_BlueWhiteSkins.png -strip MyGUI_BlueWhiteSkins.png to fix this in your shell.

Fyi, /usr/bin/convert belongs in the imagemagick package on my system.

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.