Comments (9)
Horror Gallery: The specific mirrors which artifact hands would break from them.
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Garden of the Dead (entrance): the light degree of candles
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Chamber of Illusions: at the center of the first large room there's a red ball object. Transparency lost here, although very very hard to notice.
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Final battles: the white hand traps Efrain during Duke Guillecort's summon ritual has some degrees of transparency.
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Castle Clockwork: The pipe containing iron ball should be transparent
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Anna V.V sub boss (Garden of the Dead - Path of Untruth): There should be transparency on her veil. Also the light degree of candle in the boss room and nearby rooms are different from the original.
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Final battles: The event-only warp door at endings should have color and transparency adjusted.
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La Tourvelle Earldom: All instances (Isigny district, Isigny village, La Perdrix district, Sautelle Cemetery, La Tourvelle Castle) involving snow effect should have degrees of transparency on the snow flakes. Example:
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Four Seasons Hall: Right after the large bubble activated and is about to move to player, it should have transparency like when its hitbox is fully intact.
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Related Issues (20)
- Enhancements: Improve Alucard walking animation
- PS4 controller - D-pad cannot be used
- Enhancement: Add function to store boss rush best time in save file
- Bugs: Map location of Servigny mansion save point is initially indexed wrongly
- Direct X 11 compatibility
- Balancing idea: Add Alucard base maximum HP
- Enhancement: Add "return to title" function in pause menu and "exit game" function in title menu HOT 1
- Port the updates to the source material, or port the notations to Reworked edition
- disable recovery potion usage at full HP
- Bug: Temporary Lost availability to air dash again if perform sword swing after double air dash in low midair position
- Enhancement: Add all clear label on cleared save data at load data screen upon game 100% Cleared HOT 1
- Enhancement: Make character movement more flexible after crouching main weapon attack
- Enhancement: Add ring of fury mode label to load data screen if the save data is saved in ring of fury mode
- Enhancement: Make screen transition to save points seamless HOT 1
- Enhancement: Add Map Marker HOT 1
- Enhancement: Copy key config function to pause menu
- Enhancement: Enemy description
- Enhancement: Sound test mode for all music clips
- Bugs: Attack motion pulls out after choosing a destination of ferryman/Garden of the Dead entrance statue
- Properly sprite images of character "bust shot" instead of using cropped images
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