Comments (3)
After some further investigation, I am pretty sure that we will opt for designing our own logic nodes inside of Blender, similar to Armory, that compile, most likely, to Lua.
from arsenal.
If I may add my perspective as a non coder artist with some experience in game dev... When developing visual scripting, please pay close attention to how low/high level the node system is. BGE went too high level, which made it easy for people to get started, but quick to hit the limitations of what it could do. Godot went in the other direction and made a system where you still needed to basically know evey command needed to code, and to replace each of those with a node. This yielded worse than no benefits to non coders as you still needed to learn how to code, plus you still had to deal with complicated node diagrams that were slower to create than just typing the code.
Armory is the first engine I have seen that got this balance perfect. It's possible to get a basic keyboard controls applying a force to an object combo with just a few nodes, and no coding knowledge, and yet the system is flexible enough to do the vast majority of common operations needed by most games (or at least it has the capability to be with some extra nodes).
Skimming over Luna's website and all their talk about data visualization, I am concerned that it looks like they may be aiming more at the Godot level of granularity, which would make the node system inaccessible to the very people that would most eagerly appreciate a visual scripting system.
Hopefully this impression is just a misunderstanding based on an overly quick read of their website. Just please be careful and develop this feature with constant user feedback, as there's always risk when programmers are left to understand and code for the needs of non-programmers.
Thanks for your consideration!
from arsenal.
@Bugsbane you definitely have a valuable point and we'll be open to feedback on the system as it gets developed. If Luna doesn't seem to fit what we are looking for, then I don't see a reason we couldn't do something very similar to what Armory does today and compile logic nodes in Blender to Lua or Haxe.
Either way, we should be able to get something that works at least as well as Armory.
from arsenal.
Related Issues (20)
- Scripted Asteroids Demonstration 🚀
- Fix Mac Arsenal Compile HOT 2
- Export Default Material for glTF
- Clean Up and Organize Makefile HOT 3
- Automated CI Builds HOT 1
- Handle Unsaved Export More Gracefully
- Expressing my interest in developing Arsenal HOT 7
- Exporting Large Meshes Causes Overflow Error HOT 1
- How Can I Help Arsenal Development? HOT 14
- Create Arsenal Dev Guide
- Dependabot couldn't find a Cargo.toml for this project HOT 1
- Dependabot couldn't find a Cargo.toml for this project HOT 1
- Create Cross-Compiling Documentation HOT 1
- How to get the addon HOT 10
- Iconic Arsenal logo needed HOT 10
- Benchmark Legion and Amethyst HOT 2
- PhysX physics engine HOT 2
- Use armory_templates as examples
- Optimize Exported Meshes with Meshoptimizer
- Establish Arsenal Scripting Plugin
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from arsenal.