Comments (8)
You are trying to run a directory, you have to run the actual application.
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I got to work but seems bot not turning online, I will keep looking into this.
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Stuck at this.
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I have never seen this happen before, have you made any code changes? Have you tried it using the release version?
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The code itself like config,yml, etc from Master branch. The SCPDiscordBot is from release version.
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Well the config should be the same in the release version and the master branch but why did you get the config from there? The bot creates it if it doesn't exist as it says in the guide.
Do you have a firewall blocking outgoing connections maybe? I really don't know what could be wrong here, at this point it hasn't really done anything yet that even can go wrong.
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Also try turning debug mode on in the config. And send your config here without the token in it.
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I downloaded the latest release and ran it now and only set the bot token and it seems to work fine:
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Related Issues (20)
- Add argument to leave all servers
- Add ban and mute history system
- english.yml config small oopsie HOT 1
- Filter certain commands into channel HOT 3
- Make the bot properly turn off when it is unable to function
- Fix ArgumentNullException in OnPlayerLeave
- Add a command that allows to send a message to the discord server
- Warhead activation sends wrong message in discord (0 seconds but it was 89) HOT 4
- [Suggestion] Trusted admins in config? HOT 2
- Using steam64ID does not unban player HOT 2
- /unmute command posting wrong message on unmute HOT 2
- /list command displaying two players on one line
- Filter spoiler tags from user names
- Add logfile functionality to plugin
- [SUGGESTION] Add support player-nickname for slash-commands HOT 1
- Add /Playtime HOT 2
- The given key 'messages.onitemspawned' was not present in the dictionary. HOT 3
- Add debug logging to all commands
- Playtime Tracker Exception HOT 4
- The config file don't appear ? And the plugin don't load HOT 1
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