Name: Karim Naaji
Type: User
Bio: Graphics Engineer. Previously worked at Avalanche Studios (Just Cause 4, Contraband), and on vector tile map renderers (mapbox-gl, Tangram)
Twitter: karimnaaji
Location: San Francisco, CA
Blog: https://karim.naaji.fr
Karim Naaji's Projects
Header only 3d quickhull in c99
Implementation of the technique of antialiasing recovery
ambient occlusion baking tool
2D fast fourier transform (fft)
High dynamic range rendering, with lens flare approximation and bloom
Lightweight GLSL live-coding tool for macOS, Linux and Windows
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
Automatic conservative mesh occluder generation by box filling
Example embedded in the page http://karim.naaji.fr/blog/2019/15.11.19.html
A minimalistic, dependency-free C++ path tracer
A vector tile, terrain and city 3d model builder and CLI exporter. Consider using its fully integrated user interface at https://halfmaps.io
Header only mesh voxelizer in c99
Watercolor experiment