Comments (4)
I have similar thing in my Project, surprising enough it happens only on iPhone 6s Plus. And only on device.
I don't have such device at hand to debug this.
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I'm also experiencing this issue. Despite @adamszeptycki's comment, it isn't limited to the iPhone 6s plus, as I can confirm crashes caused by this problem across multiple devices, both iPhone and iPad alike.
Unfortunately, crashes logged with remote sources aren't capturing a complete stack trace (for some reason), but I've been getting this issue in local testing, so I have been able to witness what I think might be the cause of the issue. Note the additional calls in this screenshot:
I haven't fully investigated the issue, but it seems like the Animator
is trying to load frames before they have completed loading. I'm getting a fatal error: Index out of range
message printed to the debugger when using an exception breakpoint. I noted that the dispatch queue is processing at the time of the crash:
Hope that's helpful.
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I believe I've sorted out the cause of this issue, and I've forked the repo and created a pull request (#68) with the fix. It'd be awesome if you both could confirm the fix on your end!
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Fixed in 79f01b0. Thanks @jellybeansoup!
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