Comments (3)
If fact there is more common problem with this deinit. IMO it has no chance to work properly. If you think about object life cycle, you will see that there is a releasing cycle and in fact it leads to crash. Even if you call startAnimatingGIF
.
The problem is, as you mentioned, with deinit
method.
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@pbruz this may help with that: #55
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@mr-seiler Yeah, you're right. Sorry, I didn't see this. I had a problem with that before #55 was created. As a solution I used not so pretty key-value coding. But it would be nice to fix this :)
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Related Issues (20)
- GIFs without Duration-Info play too fast HOT 2
- iOS 14 GIFAnimatable UIKit extension doesn't play GIF HOT 24
- SwiftPM Package Resolution Failed for v3.3 HOT 7
- Gifu.h is unneeded
- Compatibility with objc
- Value of type 'GIFImageView' has no member 'animatedFrames'
- In the app, GIF quality degraded, but correct in the Google drive with same file(size) HOT 1
- Index out of range HOT 1
- Static GIF Image not show properly HOT 1
- Support other image formats HOT 1
- Gifu animate method not displaying gif HOT 1
- Spurious console logs related to zero-sized imaging HOT 1
- Version number is wrong in ppdspec file for 3.4 release HOT 2
- Not working HOT 1
- Not able to update to latest version 3.4.1
- How to get framework using Tuist?
- Improve how Gifu uses system resources HOT 2
- loopDuration is inaccessible in Animator object HOT 1
- Xcode does not support version format like `v3.4.1` HOT 1
- UIGraphicsBeginImageContextWithOptions crash when size is zero in iOS 17
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