Comments (2)
A small workaround to this would be... SpeedSouls could possibly save a cloned copy of the current game save that isn't imported into SpeedSouls, so that users could still reach that save in a case like this. Would this be possible?
Although, I'm not sure how straight-forward this would be, seeing as the save file changes quite often.
I could probably help with this if you guys don't have the time. I'm thinking about polling the save file, and moving diffs of the save file binary over to the "cloned" save file, that way it wouldn't be incredibly expensive to use.
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I added a warning to the readme that the organizer is not meant to be used to first playthroughs and has to be used with care if you do use it for that.
As for your issue, never heard of anyone else have that issue nor have I experienced it myself and wouldn't know what would cause it on the organizer's end. I suggest looking for the issue elsewhere, but feel free to implement something yourself in a separate fork if that is still of importance to you a year later.
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Related Issues (10)
- Dont Open HOT 1
- Folders within folders within folders??
- Deleted my save file HOT 1
- I'm unable to install it HOT 1
- Full crash when browsing for location of savefile on initial setup HOT 1
- I've tried just about everything... HOT 2
- Hotkey for save
- Linux support? HOT 4
- "Error when trying to load the savefile!" when trying to use it for DS Remastered HOT 1
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