justin-chellah Goto Github PK
Name: Justin Chellah
Type: User
Location: Germany
Blog: justin-chellah.com
Name: Justin Chellah
Type: User
Location: Germany
Blog: justin-chellah.com
QoL change which prevents boomers from grabbing ladders when walking across them, e.g. on rooftops
Allows boomers to explode and splatter the survivors with vomit by pressing the RELOAD button
Fixes an issue where the Director would spawn boss infected in areas that have the NOTHREAT attribute, in versus mode
Allows applying fall damage to charged survivor players so that there's the possibility of making instant kills
Allows chargers to throw survivor players up in the air by pressing the right mouse button during a charge
Allows players to mute and unmute other players in the same fashion as CS: GO by sanitizing player names and hiding avatars
Allows server operators to change the run speed for survivors when they're holding an AWP, Sniper Rifle, or Hunting Rifle
Allows developers to create an instance of the game's CTraceFilterSimple filter class for ray casts
Tools for detouring functions in C/C++.
Fixes various issues related to avatars such as those which cause players to occasionally end up on the opposite team after map changes
Allows level designers to use "ProhibitBosses" director key for VScripts as well as "director_no_bosses" CVar in Versus mode
Spawns small mobs through the AI Director in time intervals to assist the Tank against the survivors
VScript that locks doors and buttons when the Tank has spawned so players can't bypass the Tank
Allows developers to take advantage of features that allow them to do things with the escape route of the Survivors
Prevents players that are connecting through the lobby/matchmaking from being able to play game modes that the server isn't supporting
Major fixes and improvements to the survivor bots
Enables voice lines and adds respective server-side names for L4D2 characters on maps with L4D1 survivor set
VScripts that were developed for Left 4 Invasion: Outer Space! custom campaign on the Steam Workshop
Adds a command-line parameter for server operators to override maxplayers value, without patching bytes
Allows server operators to change the Minigun damage against tanks and Heavy Machine Gun damage against players in general
Provides some useful functions from the NavMesh library
QoL change which allows The Sacrifice finale to be completed even when there's just one survivor alive
Prevents physics props from flying outside the playable area for the infected team, mainly for the Tank
Allows developers to dynamically override default max speed for specific players or classes
gameME Plugin for SourceMod to manage ingame events and to extend gameME Stats!
Recreates pounce damage range modifications in l4d2 that existed in l4d1
Allows developers to specify spawn direction for tanks separately from other Special Infected through the AI Director
Admin, ban, and comms management system for the Source engine
A compact and Garry's Mod compatible SourceSDK (don't use in other Source engine games).
Allows dead Special Infected players to take control of other Special Infected bots while spectating them
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