Comments (7)
Great, that's very valuable info, thanks a lot, I should be able to make the method more robust now. Will do that and then release new version for you to test 👍
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You have 6 exceptions, but only 4 bots. Didn't you send unpack ASF
two times at once?
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Ah okay, now I see, there are 6, so each bot threw that exception.
The question stands however, are you sure there weren't two consecutive fetch requests? If not, how many items in inventory those accounts have, more than 5k?
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I've only been able to reproduce this error when I make 2 or more fetches in quick succession. The less time between fetches, the more likely there will be an error. The number of items in each of these inventories is: 448, 79, 34, 34, 35, and 663.
The chat that produced the log above is:
[11:09 AM] Citrinate: !status asf
[11:09 AM] BotA:
<citrinate> Bot is not farming anything.
<BotA> Bot is not farming anything.
<BotB> Bot is not farming anything.
<BotC> Bot is not farming anything.
<BotD> Bot is not farming anything.
<BotE> Bot is paused or running in manual mode.There are 6/6 bots running, with total of 0 games (0 cards) left to farm.
[11:09 AM] Citrinate: !unpack asf
[11:09 AM] BotA: <citrinate> Success!
<BotA> Success!
<BotB> Success!
<BotC> Success!
<BotD> Success!
<BotE> Success!
[11:09 AM] Citrinate: !unpack asf
[11:09 AM] BotA: <citrinate> Done!
<BotA> Done!
<BotB> Done!
<BotC> Done!
<BotD> Done!
<BotE> Done!
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Okay, that explains everything, could you check how much time you need before it starts working again? Roughly, in seconds, before you get at least one success, since the moment it stops working.
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It never stops working completely, it's just that individual fetches may fail. If one fails, the next one usually succeeds.
For example, if I make one request every second I might see a string of: Success, Success, Fail, Success, Fail, Success, Success.
I haven't seen any fails when I test 1 fetch every 5 seconds either from my 79 item bot or my 663 item bot.
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I've marked V6.0.1.18 for release with this fix. If you'll get any further issues with the new method let me know. It seems we need similar level of bulletproofing as old AWH method, that simply already has it implemented by me before (sigh).
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