Comments (4)
Even the ability to set a separate world to view replays in would be nice, in the case of minigame maps etc.
from advancedreplay.
Item pickup by other players could be prevented.
Why would it be important for other events to be in a copy of the world?
from advancedreplay.
I assume having the replay contained in it's own world would be easier to control, there are also other problems such as fluid flowing being very buggy when skipping time in the replay it also doesn't remove it properly when it ends / you leave it, having it it's own world would prevent these issues to cause problems in "production" if it were to mess up somehow
from advancedreplay.
Even the ability to set a separate world to view replays in would be nice, in the case of minigame maps etc.
yes a lot
from advancedreplay.
Related Issues (20)
- feature HOT 1
- Option to disable exp update HOT 1
- EntityToggleSwimEvent error HOT 1
- Permissions in LuckPerms doesn't show correctly HOT 1
- replays not working on 1.20.5/6 or 1.21 HOT 1
- Add tab complete to replay commands HOT 11
- [BUG] "Unable to connect to MySQL database: Public Key Retrieval is not allowed." HOT 5
- The plugin does not work correctly HOT 10
- [Repo Feature] Define standards for formatting and code style. HOT 1
- A error in console and sometimes the server crashes because of it HOT 7
- Missing Hurt Animation HOT 4
- Entity Metadata HOT 6
- Block Effects (Particles) HOT 3
- Possibly convert to PE? HOT 1
- Block Damage Effect HOT 3
- Dates not saving HOT 1
- Armor Exchange HOT 1
- Entity speed movement HOT 8
- Could not pass event BlockBreakEvent HOT 4
- Could not pass event BlockPlaceEvent to AdvancedReplay v1.8.7
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from advancedreplay.