Comments (2)
In this case the animation will be different on each click, depending of the current state of the navbar.
You should call anime directly instead of storing the animations in variables.
Also use anime.remove()
before animating an already animated element to prevent overlap in animations.
I fixed your example here: http://codepen.io/juliangarnier/pen/xOZQbN
from anime.
Thank you very much!
from anime.
Related Issues (20)
- Animation does not continue after pause and reversal HOT 2
- Speed up the duration during reverse playback
- Unable to use anime.js with node and express HOT 11
- Feature: ability to set innerHTML beyond numeric values HOT 1
- Spider-weeb app
- Bug report: spring-based motion not completing (Vanilla JS, HTML, CSS) HOT 4
- How to run animation on same element but with different text ? HOT 3
- can you run a for each loop in the targets? or refresh where the target is pointing to with the loopComplete callback?
- Just a question about line drawing in the docs HOT 2
- Why a cant use play/pause buttons? HOT 1
- Why cant I connect anime? HOT 1
- Does anime have a feature that can be used to implement horizontal scrolling? HOT 1
- anime.seek(0) not working HOT 3
- Anime V4 HOT 2
- Duration property problem when I use an event
- animejs morph is broken for more then 1 object HOT 1
- Refusal for Execution HOT 4
- Timeline does not draw all paths (stoke dash effect) HOT 1
- There are non-trivial differences between anime.js and anime.min.js. HOT 1
- Possible problem with SVG and transform-box HOT 3
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from anime.