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jsupancic avatar jsupancic commented on August 11, 2024

Hi, I'm sorry for the trouble. But, I'm not sure what's wrong. It works on my system, most of those errors are normal. Maybe try loading a different hand mesh and see what happens? I get the exact same errors (but I see a hand in the HandRender Window). The only difference is that I get
[DotSceneLoader] Error loading an entity because OGRE EXCEPTION(2:InvalidParametersException): Index out of bounds. in Mesh::getSubMesh at /var/tmp/portage/dev-games/ogre-1.9.0-r1/work/ogre-1.9.0/OgreMain/src/OgreMesh.cpp (line 191)
Maybe you could try with Ogre 1.9.0-r1? That might be the problem? Hope this helps! If you're able to solve this please let me know and I will apply the fix!

from libhand-public.

scvman avatar scvman commented on August 11, 2024

I tried Ogre 1.9.0 and got the following error
[DotSceneLoader] Error loading an entity because OGRE EXCEPTION(2:InvalidParametersException): Index out of bounds. in Mesh::getSubMesh at /build/buildd/ogre-1.9-1.9.0+dfsg1/OgreMain/src/OgreMesh.cpp (line 191)
A hand was displayed in HandRender Window as jsupancic said.
Just for reference.

from libhand-public.

xinghaochen avatar xinghaochen commented on August 11, 2024

Ogre 1.9.0-r1 works for me, too!
I installed Ogre 1.9.0-r1 and now all models work fine except "hand_model".
Thanks for all the help.

from libhand-public.

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