Coder Social home page Coder Social logo

Comments (5)

Jozufozu avatar Jozufozu commented on August 17, 2024 1

Thanks for the report! This is a weird issue for sure. Initially I though it might be a depth buffer related issue, but my testing has shown that isn't it. There's likely some GL state flywheel isn't correctly tearing down. I'm super busy until Friday, but this weekend I'll be able to look into this further.

from flywheel.

TelepathicGrunt avatar TelepathicGrunt commented on August 17, 2024

I just updated Bumblezone to have Honey Fluid and it appears to have the same issue with Flywheel. If it is any help, I did a test build of bumblezone with my RenderBlockOverlayEvent events commented out but no change. I'm not sure where the yellow fig is coming from.
the_bumblezone_forge-2.5.0-test+1.16.5.zip

I'll keep poking around and see what feature from my mod could be triggering this

from flywheel.

TelepathicGrunt avatar TelepathicGrunt commented on August 17, 2024

After more testing, I am stumped now. Just fyi, the Honey Fluid is not tagged as water or lava.
I disabled the RenderBlockOverlayEvent events, commented out my water fog color mixin for honey fluid, changed all the biome's colors so nothing is yellow (water color and water fog color for biome json), changed the dimension's type to the nether's so it uses the nether's DimensionSpecialEffects. And yet, going in either Sugar Water or Honey Fluid gives a yellow dense fog that blinds the player. Here's the jar with as much stuff disabled or changed as I can in case it helps:
the_bumblezone_forge-2.5.0-test2+1.16.5.zip

So yeah, I got nothing and no idea what it is about my fluids that is causing this. Let me know if you figure it out and I'll fix the issue if is on my end.

from flywheel.

TelepathicGrunt avatar TelepathicGrunt commented on August 17, 2024

i figured out what exactly about my fluid was causing the incompat. it was this method...
https://github.com/TelepathicGrunt/Bumblezone/blob/dadad5dca80b4d1738d1688db09efb45e9a7e6d9/src/main/java/com/telepathicgrunt/the_bumblezone/fluids/TestFluid.java#L15-L18

I made a new branch and stripped everything from my mod but the sugar water fluid. then I made a new fluid from scratch and slowly added the sugar water stuff until it caused the yellow screen incompat. That method + a mixin into the same method on vanilla water was to make the sugar water and vanilla water connect to each other and not show a wall between them. That way they appear as a single fluid rather than two separate fluid with a dip between them and a wall of falling fluid texture
https://i.imgur.com/JTKuusS.mp4

Note: even without the mixin for the vanilla fluid, just overriding that method just on the modded fluid is enough to trigger this bug

from flywheel.

TelepathicGrunt avatar TelepathicGrunt commented on August 17, 2024

Bug is still present in 1.18.1. Picture has versions of everything below:

image

from flywheel.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.