Comments (5)
Thanks for the report! This is a weird issue for sure. Initially I though it might be a depth buffer related issue, but my testing has shown that isn't it. There's likely some GL state flywheel isn't correctly tearing down. I'm super busy until Friday, but this weekend I'll be able to look into this further.
from flywheel.
I just updated Bumblezone to have Honey Fluid and it appears to have the same issue with Flywheel. If it is any help, I did a test build of bumblezone with my RenderBlockOverlayEvent events commented out but no change. I'm not sure where the yellow fig is coming from.
the_bumblezone_forge-2.5.0-test+1.16.5.zip
I'll keep poking around and see what feature from my mod could be triggering this
from flywheel.
After more testing, I am stumped now. Just fyi, the Honey Fluid is not tagged as water or lava.
I disabled the RenderBlockOverlayEvent events, commented out my water fog color mixin for honey fluid, changed all the biome's colors so nothing is yellow (water color and water fog color for biome json), changed the dimension's type to the nether's so it uses the nether's DimensionSpecialEffects. And yet, going in either Sugar Water or Honey Fluid gives a yellow dense fog that blinds the player. Here's the jar with as much stuff disabled or changed as I can in case it helps:
the_bumblezone_forge-2.5.0-test2+1.16.5.zip
So yeah, I got nothing and no idea what it is about my fluids that is causing this. Let me know if you figure it out and I'll fix the issue if is on my end.
from flywheel.
i figured out what exactly about my fluid was causing the incompat. it was this method...
https://github.com/TelepathicGrunt/Bumblezone/blob/dadad5dca80b4d1738d1688db09efb45e9a7e6d9/src/main/java/com/telepathicgrunt/the_bumblezone/fluids/TestFluid.java#L15-L18
I made a new branch and stripped everything from my mod but the sugar water fluid. then I made a new fluid from scratch and slowly added the sugar water stuff until it caused the yellow screen incompat. That method + a mixin into the same method on vanilla water was to make the sugar water and vanilla water connect to each other and not show a wall between them. That way they appear as a single fluid rather than two separate fluid with a dip between them and a wall of falling fluid texture
https://i.imgur.com/JTKuusS.mp4
Note: even without the mixin for the vanilla fluid, just overriding that method just on the modded fluid is enough to trigger this bug
from flywheel.
Bug is still present in 1.18.1. Picture has versions of everything below:
from flywheel.
Related Issues (20)
- Flywheel ghost version HOT 3
- Incompatible with sodium 0.5.0 HOT 12
- Invisible blocks HOT 1
- Create and flywheel verrsion above 0.6.10, below 0.6.11. Those doesn't exist/not available for download. HOT 3
- ConcurrentModificationException: null
- Mod Loading Failure in Valhelsia 5 (5.5.2.0a) on Specific System HOT 3
- Create requires a higher version of Flywheel, but there is no such version HOT 1
- Unreported exception thrown! com.jozufozu.flywheel.backend.gl.error.GlException: INVALID_ENUM: Could not map buffer HOT 2
- Flywheel+Vulkanmod compatibility issues HOT 1
- Not showing download HOT 1
- NoSuchMethodError Issue HOT 1
- Crash in the development enviroment "Cannot get config value before config is loaded" HOT 6
- Minecraft crashing HOT 1
- Flywheel fails to load correctly HOT 3
- 1.20.1 Neoforge, Embeddium, Iris Crash while loading some chunks ig HOT 1
- 1.19.2 Client Crash
- Segmentation fault with Iris, Sodium, and Flywheel HOT 1
- flywheel makes Create: Dream & Desires not load HOT 2
- Minecraft Crash, ArrayIndexOutOfBoundsException HOT 3
- 1.20.1 forge mod loading erros HOT 4
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