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Jozufozu avatar Jozufozu commented on August 17, 2024

Huh interesting issue. Seems that create's assumption that loading a new world should invalidate renderers isn't sound. Or at least create is being overzealous and invalidating resources for every world rather that just the one being loaded/unloaded.

This is a bug with create, though I'll leave this issue open for now.

Not sure what you could do for a workaround until create updates unfortunately. Perhaps a mixin into com.simibubi.create.foundation.events.ClientEvents.onLoadWorld?

Thanks for the report!

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CreativeMD avatar CreativeMD commented on August 17, 2024

Thanks for your quick and nice response. I reported the issue to Create, we shall see what they say. I could also execute this event on the main thread, which is not the best performance wise to at least a temporary fix. I will close this issue here, because as you pointed out it is an issue of create. Again thanks for your help!

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Kneelawk avatar Kneelawk commented on August 17, 2024

I've found that creating levels off thread just leads to issues. Minecraft levels synchronize to the thread they were created on, or at least they did in 1.16, and that breaks a lot of stuff if they're created off the main thread.

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